Susurrus (CR 7)
Large Aberration
Alignment: Usually neutral
Initiative: +1 (Dex); Senses: blindsight 60 ft., darkvision 60 ft., and listen +S
Languages: Own language
AC: 19 (-1 size, +1 Dex, +9 natural), touch 10, flat-footed 18
Hit Dice: 8d8+24 (60 hp)
Fort +5, Ref +3, Will +6
Speed: 40 ft., climb 20 ft.
Space: 10 ft./10 ft.
Base Attack +6; Grapple +15
Attack: Claw +10 melee
Full Attack: 2 claws +10 melee
Damage: Claw 1d8+5
Special Attacks/Actions: Dronesong, ghost touch, improved grab
Abilities: Str 21, Dex 12, Con 16, Int 7, Wis 11, Cha 16
Special Qualities: Barbed defense, detect undead
Feats: Cleave; Improved Natural Attack (claw); Power Attack
Skills: Climb +13, Perform (sing) +9, and listen +S
Advancement: 9-16 HD (Large); 17-24 HD (Huge)
Climate/Terrain: Underground
Organization: Solitary or pair
Treasure/Possessions: None
Source:
Monster Manual III
Barbed Defense (Ex): Any creature striking a susurrus with a handheld weapon or a natural weapon takes 1d4+6 points of piercing and slashing damage from the susurrus's barbs. Reach weapons, such as longspears, do not endanger their users this way. Creatures grappling with a susurrus take this damage each round as well.
Blindsight (Ex): A susurrus "sees" by hearing the movement of the air and sensing dead zones occupied by objects. A susurrus in the middle of a fog cloud or similar spell or magical effect is blinded. (Normal fog has no effect on a susurrus.)
Detect Undead (Su): A susurrus can use detect undead, as the spell, at will. This effect is always active.
Dronesong (Su): A susurrus's dronesong has no effect on living creatures, but it soothes undead into a stare of torpor. This ability functions as a rebuke undead attempt from an evil cleric of a level equal to the susurrus's Hit Dice. An undead so rebuked or commanded is instead put into a state similar to the effect of a hold undead spell - it cannot move and doesn't want to. This effect lasts for 10 rounds.
Ghost Touch (Su): A susurrus deals damage normally against incorporeal creatures. Its natural armor bonus becomes a deflection bonus against an incorporeal opponent.
Improved Grab (Ex): To use this ability, a susurrus must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and can impale its opponent on its barbed body, dealing 1d4+6 points of piercing and slashing damage each round.
Skills: A susurrus has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.
A susurrus attacks anyone carrying a torch, wielding flame, or otherwise tainting the air that the creature needs to survive. It also attacks undead on sight. Otherwise, it generally keeps to itself. Still, if aggravated, it attacks swiftly and brutally, shredding its foes until they can use no more of its precious air.