Swamplight Lynx (CR 7)

Large Magical Beast
Alignment: Usually neutral
Initiative: +5 (+1 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., low-light vision, and Spot +9
Languages: cannot speak, but it can be trained to understand any language


AC: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Hit Dice: 10d10+30 (85 hp)
Fort +10, Ref +8, Will +5
Speed: 50 ft.
Space: 10 ft./5 ft.
Base Attack +10; Grapple +10
Attack: 2 claws +14 melee and bite +9 melee
Full Attack: 2 claws +14 melee and bite +9 melee
Damage: Claw 1d6+5, bite 1d8+2
Special Attacks/Actions: Improved grab, pounce, rake 1d3+2, spell-like abilities
Abilities: Str 20, Dex 13, Con 17, Int 10, Wis 15, Cha 14
Special Qualities: marsh move
Feats: Alertness; Dodge; Improved Initiative; Run
Skills: Hide +5, Jump +14 Listen +8, Move Silently +9, and Spot +9
Advancement: 11-15 HD (Large); 16-30 HD (Huge)
Climate/Terrain: Any marsh
Organization: Solitary, pair, or pride (5-10)
Treasure/Possessions: None

Source: Monster Manual II

Pounce (Ex): If a swamplight lynx charges, it can make a full attack (including a rake attempt; see below) even though it has moved.

Improved Grab (Ex): If a swamplight lynx hits an opponent that is at least one size category smaller than itself with a bite attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple bonus +19). If it gets a hold, it can also rake on the same round. Thereafter, it has the option to conduct the grapple normally, or simply use its jaws to hold the opponent (-20 penalty on grapple check, but the swamplight lynx is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals bite damage.

Rake (Ex): On any round that a swamplight lynx has a hold on an opponent (see Improved Grab, above), it can make two rake attacks (+14 melee) with its hind legs for 1d3+2 points of damage each. The swamplight lynx can also attempt to rake when it pounces on an opponent.

Spell-Like Abilities: At will - blur, daze, faerie fire, light. Caster level 6th; save DC 12 + spell level.

Marsh Move (Ex): Swamplight lynxes take no movement penalties for moving in marshes or mud.

Skills: *A swamplight lynx receives a +4 bonus on Hide checks when in marshlands.

Swamplight lynxes are cunning foes, whether stalking their prey over long distances or waiting patiently in ambush. They often use their light ability to surprise, distract and confuse their prey before pouncing with bared claws.

Swamplight lynxes are solitary animals, but they do engage in cooperative hunting.