Swanmay Human Form (CR 7)

Medium Humanoid
Alignment: Always good
Initiative: +3 (Dex)


AC: 13 (+3 Dex, +0 natural), touch 13, flat-footed 10
Hit Dice: 4d8 (16 hp)
Fort +7, Ref +5, Will +2
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +7; Grapple +5
Attack: bastard sword +7/+2 melee; or shortbow +8 ranged
Damage: Bastard sword 1d10-19-20/x2, shortbow 1d6-x3
Special Attacks/Actions:
Abilities: Str 15, Dex 16, Con 11, Int 14, Wis 14, Cha 14
Special Qualities: Favored Enemy (Orc), Wild Empathy, SR 13, Shifting
Feats: Sacred Vow, Vow of Purity, Track, Point Blank Shot
Skills: Knowledge (nature) 8, Speak Language (Sylvan), and Survival 8
Advancement: By character Class
Climate/Terrain: Wilderness
Organization: Solitary or lodge (4-40)
Treasure/Possessions: Standard

Source: Converted

Shifting (Su): The hallmark of the swanmay is the ability to assume the form of a swan. She can assume this form and return to her normal form once per day at 1st level. This is identical to the druid's wild shape ability, except that the swanmay can only assume the form of a swan. The swanmay can use this ability more times per day at 2nd, 3rd, 6th, and 10th level.

Spell Resistance (Ex): A swanmay has spell resistance equal to 12 + her swanmay level.

Wild Empathy (Ex): A swanmay adds her class level to her druid or ranger level when making a wild empathy check. In addition, at 4th level she gains a +2 bonus on wild empathy checks. This bonus increases to +4 at 8th level and +6 at 10th level.

Spells per Day: Starting at 2nd level, and at each swanmay level thereafter, the character gains new spells per day as if she had also gained a level in either druid or ranger, whichever class she belonged to before adding the prestige class level. She does not, however, gain any other benefit a character of that class would have gained. If the character was both a druid and a ranger before becoming a swanmay, she must decide to which class she adds each swanmay level for the purpose of determining spells per day.

Favored Enemy (Ex): At 2nd level, a swanmay gains a favored enemy. This works just like the ranger's favored enemy ability, and if the swanmay has one or more favored enemies already, the bonus against one of her favored enemies increases as if she had just gained another favored enemy from her ranger class. The swanmay does not choose this favored enemy herself; rather, each order of swanmays has its own favored enemy, typically related to a group that frequently threatens their home region.

Low-light Vision (Su): At 3rd level, a swanmay gains low-light vision.

Charm Person (Sp): At 4th level, a swanmay can use charm person, as the spell, three times per day. Her caster level is equal to her swanmay level, and the saving throw DC is equal to 13 + her Charisma modifier.

Speak With Animals (Sp): At 5th level, a swanmay can use speak with animals, as the spell, at will. Her caster level is equal to her swanmay level.

Speak with Plants (Sp): At 6th level, a swanmay can use speak with plants, as the spell, at will. Her caster level is equal to her swanmay level.

Charm Monster (Sp): At 7th level, a swanmay can use charm monster, as the spell, two times per day. Her caster level is equal to her swanmay level, and the saving throw DC is equal to 15 + her Charisma modifier.

Fey Transformation (Ex): At 10th level, a swanmay's type changes to fey. Additionally, she gains damage reduction 10/cold iron, regardless of whether she is in humanoid form or swan form.