Tasloi (CR 1/2)
Small Humanoid (Tasloi)
Alignment: Usually chaotic evil
Initiative: +1 (Dex); Senses: low-light vision, Listen +2, and Spot +2
AC: 15 (+1 size, +1 Dex, +2 natural, +1 small wooden shield), touch 12, flat-footed 14
Hit Dice: 1d8+1 (5 hp)
Fort +3, Ref +1, Will -1
Speed: 20 ft., climb 40 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple -5
Attack: Spear +2 melee; or 2 claws +2 melee; or spear +3 ranged
Full Attack: Spear +2 melee; or 2 claws +2 melee; or spear +3 ranged
Damage: Spear 1d6; claw 1d4-1
Special Attacks/Actions: -
Abilities: Str 11, Dex 13, Con 12, Int 8, Wis 9, Cha 8
Special Qualities: light sensitivity
Feats: Alertness
Skills: Climb +9, Hide +6, Listen +2, Move Silently +2, and Spot +2
Advancement: By character class
Climate/Terrain: Warm forest
Organization: Solitary, clutch (2-12), band (10-100 plus 30% non-combatants plus 1 4th-level fighter, 1 3rd-level shaman and 2-8 spider eaters)
Treasure/Possessions: Standard
Source:
Oriental Adventures
Light Sensitivity (Ex): Tasloi suffer a -1 penalty to attack rolls in bright sunlight or within the radius of a daylight spell.
Skills: Tasloi use their Dexterity modifier for Climb checks. *Tasloi gain a +4 racial bonus on Hide and Move Silently checks while climbing in trees.
Tasloi are hardly the most fearsome dangers of the jungles, bust they can be a serious threat when encountered in numbers. They know the lairs of more powerful monsters, and often set up obvious escape routes from such place, hoping to lure weakened opponents into ambushes while they flee from a losing battle. They are quick to flee when outmatched, but usually return to harry their enemies, hoping to wear them down through repeated attacks. If they manage to take an enemy down, they try to abscond with the body if at all possible, for they eat humanoid flesh.