Titan, Elder (CR 30)
Colossal Outsider (Extraplanar)
Alignment: Always neutral
Initiative: +0; Senses: Listen +86 and Spot +86
AC: 58 (-8 size, +32 natural, +24 insight) touch 26, flat-footed 58
Hit Dice: 70d8+700 (1,015 hp); DR: 20/epic
Fort +47, Ref +37, Will +50
Speed: 150 ft.
Space: 30 ft./30 ft.
Base Attack +70; Grapple +103
Attack: +5 warhammer +87 melee; or +5 javelin +70 ranged
Full Attack: +5 warhammer +87/+82/+77/+72 melee; or +5 javelin +70/+65/+60/+55 ranged
Damage: +5 warhammer 6d6+30/19-20 (+2d6 on critical hit); +5 javelin 4d6+22/19-20
Special Attacks/Actions: Spell-like abilities, spells
Abilities: Str 45, Dex 10, Con 31, Int 33, Wis 37, Cha 26
Special Qualities: SR 40
Feats: Blind-fight, Cleave, Combat Expertise, Great Cleave, Improved Critical (warhammer), Improved Critical (javelin), Improved Sunder, Power Attack, Silent Spell, Still Spell, Weapon Focus (warhammer), Weapon Focus (javelin); Epic Feats: Automatic Silent Spell (0- through 9th level spells), Automatic Still Spell (0- through 9th level spells), Devastating Critical (warhammer), Epic Spellcasting, Epic Weapon Focus (warhammer), Epic Weapon Focus (javelin), Overwhelming Critical (warhammer), Polyglot
Skills: Concentration +83, Craft (any five) +45, Decipher Script +84, Diplomacy +45, Gather Information +87, Intimidate +56, Jump +90, Knowledge (all) +66, Listen +86, Sense Motive +86, Speak Language (any five), Spellcraft +90, and Spot +86
Advancement: 71-140 HD (Colossal)
Climate/Terrain: Any
Organization: Solitary
Treasure/Possessions: Standard
Source:
Epic Level Handbook
An elder titan’s natural weapons are treated as epic for the purpose of overcoming damage reduction.
Combat
Spell-Like Abilities: At will - alter self, analyze dweomer, commune with nature, cure critical wounds, eyebite, freedom of movement, fly, fog cloud, produce flame, protection from energy, read magic, remove curse, sanctuary, sending, speak with animals, soften earth and stone, speak with plants, summon monster VI, greater teleport, wind wall; 3/day - antilife shell, astral projection, contact other plane, greater dispel magic, greater scrying, invisibility purge, plane shift. Caster level 29th; save DC 18 + spell level. The save DCs are Charisma-based.Spells: An elder titan can use arcane spells as a 29th-level wizard or divine spells as a 29th-level cleric, from the cleric list and from the Knowledge and Magic domains. He will also possess the knowledge of at least three epic spells and the means by which to develop them, though he may not have done so himself.
Change Shape (Su): An elder titan can assume the form of any Small to Huge humanoid or giant. The titan retains its oversized weapon special attack regardless of form.
Extraplanar Subtype
A subtype applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. This book assumes that encounters with creatures take place on the Material Plane, and every creature whose native plane is not the Material Plane has the extraplanar subtype (but would not have when on its home plane). An extraplanar creatures usually has a home plane mentioned in its description. These home planes are taken from the Great Wheel cosmology of the D&D game (see Chapter 5 of the Dungeon Master's Guide). If your campaign uses a different cosmology, you will need to assign different home planes to extraplanar creatures.
Creatures not labeled as extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane. No creature has the extraplanar subtype when it is on a transitive plane; the transitive planes in the D&D cosmology are the Astral Plane, the Ethereal Plane, and the Plane of Shadow.