Ululatrix (CR 11)
Huge Dragon
Alignment: Usually neutral
Initiative: +3 (Dex); Senses: scent, Listen +18, and Spot +18
Languages: Draconic (but does not often bother)
AC: 23 (-2 size, +3 Dex, +12 natural), touch 11, flat-footed 20
Hit Dice: 15d12+45 (142 hp); DR: 5/silver
Fort +12, Ref +12, Will +10
Speed: 20 ft., fly 80 ft. (average), swim 60 ft.
Space: 20 ft./15 ft.
Base Attack +15; Grapple +19
Attack: Bite +18 melee and 2 claws +13 melee and tail slap +13 melee, or talons +18 melee
Full Attack: Bite +18 melee and 2 claws +13 melee and tail slap +13 melee, or talons +18 melee
Damage: Bite 2d8+5, claw 1d6+2, tail slap 1d8+7, talons 4d6+7
Special Attacks/Actions: Mimicry, sonics
Abilities: Str 21, Dex 16, Con 17, Int 6, Wis 12, Cha 11
Special Qualities: dragon traits, immunities
Feats: Alertness; Dodge; Flyby Attack; Snatch (B); Wingover
Skills: Hide +18, Listen +18, Move Silently +18, Spot +18, and Swim +13
Advancement: 16-30 HD (Huge), 31-45 HD (Colossal)
Climate/Terrain: Any land and underground
Organization: Solitary, pair, or flight (3-6)
Treasure/Possessions: Double Standard
Source:
Web
Mimicry (Ex): An ululatrix can mimic any voice or sound it has heard, anytime it likes. Listeners must succeed at a Will save (DC 17) to detect the ruse. The save is Charisma-based.
Sonics (Su): An ululatrix can produce several powerful sonic effects. When it uses a sonic attack, it must wait 1d4 rounds before using another one. All the effects listed below are sonic effects except for the trill, which is a sonic, mind- affecting effect.
- Shriek: Every creature (except other ululatrixes) within a 60-foot cone must succeed at a Reflex save (DC 20) or take 3d6 points of sonic damage. The save DC is Constitution-based.
- Screech: Every creature (except other ululatrixes) within a 60-foot spread must succeed at a Fortitude save (DC 20) or become deafened and paralyzed. An affected creatures is deafened for 1d4+1 rounds, and also paralyzed for the first round of the effect. The save DC is Constitution-based.
- Sonic Lance: The ululatrix focuses sonic energy in a ray up to 60 feet long. This is a ranged touch attack that deals 6d6 points of damage to a single target. The ululatrix's ranged attack bonus is +16.
- Trill: The ululatrix produces a strangely soothing sound in a 60-foot spread. Every creature (except other ululatrixes) within a 60-foot spread must make a successful Will save (DC 17) or become completely calm. A creature with 4 or fewer Hit Dice falls asleep for 2d4 rounds. A creature with 5 or more Hit Dice is dazed for the same period. The save DC is Charisma-based.
Dragon Traits: An ululatrix is immune to sleep and paralysis effects. It has darkvision (60-foot range) and low-light vision (sees four times as well as a human in low-light conditions and twice as well in normal conditions).
Immunities (Ex): An ululatrix's sense of hearing, and indeed is entire body, is protected from sonic shocks of all kinds. Also, its own mastery of sound mimicry makes its sensitive to false or misleading sounds. These qualities make an ululatrix immune to any sonic effect.
Scent (Ex): An ululatrix can detect approaching enemies, sniff out hidden foes, and track by sense of smell.
Skills: An ululatrix receives a +8 racial bonus on Hide checks, thanks to its variable coloration.
Feats: If an ululatrix gets a hold on a creature two or more sizes smaller than itself using the Snatch feat (grapple bonus +28), it can pick up the creature and fly away with it. A creature that is flung by an ululatrix after being snatched travels 30 feet and takes 3d6 points of damage. If the ululatrix is flying, the creature takes this damage or the appropriate falling damage, whichever is greater.