Warforged, 1st-Level Warrior (CR 1/2)
Medium Construct (Living Construct)
Alignment: Usually lawful neutral
Initiative: +0
Languages: speaks the language of its creators, usually Common
AC: 15 (+5 Mithral Body), touch 10, flat-footed 15
Hit Dice: 1d8+2 (6 hp)
Fort +4, Ref +0, Will -1
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +2
Attack: Spear +2 melee or slam +2 melee or spear +1 ranged
Full Attack: Spear +2 melee or slam +2 melee or spear +1 ranged
Damage: Spear 1d8+1/x3, slam 1d4+1, spear 1d8+1/x3
Special Attacks/Actions: -
Abilities: Str 13, Dex 11, Con 14, Int 9, Wis 8, Cha 6
Special Qualities: Composite plating, light fortification, living construct traits
Feats: Mithral Body
Skills: Intimidate +1 and Jump +0
Advancement: By character class
Climate/Terrain: Any land
Organization: Solitary, pair, or squad (4-20 plus 1 3rd-level sergeant)
Treasure/Possessions: None
Source:
Monster Manual III
Composite Plating (Ex): The plating used to build a warforged provides a +2 armor bonus. This plating is not natural armor and does not stack with other effects that give an armor bonus (other than natural armor). This composite plating occupies the same space on the body as a suit of armor or a robe, and thus a warforged cannot wear armor or magic robes. A warforged can be enchanted just as armor can be. The creature must be present for the entire time it takes to enchant him.
Composite plating also provides a warforged with a 5% arcane spell failure chance, similar to the penalty for wearing light armor. Any class ability that allows a warforged to ignore the arcane spell failure chance for light armor lets him ignore this penalty as well.
Light Fortification (Ex): When a critical hit or sneak attack is scored on a warforged, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
Living Construct Traits (Ex): As living constructs, warforged possess a number of racial traits (see Living Construct).
The warforged warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 9, Wis 10, Cha 8.
Warforged are built for combat, and they carry out that task admirably. Though they are capable of emotion, few warforged allow it to cloud the business of war. They fight efficiently and brutally, while remaining remarkably calm in the heat of battle.