Weretiger Hybrid Form (CR 5)
Large Humanoid (Human and Shapechanger)
Alignment: Always neutral
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: low-light vision, scent, Listen +6, and Spot +6
AC: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
Hit Dice: 1d8+1 plus 6d8+18 (50 hp); DR: 10/silver
Fort +10, Ref +7, Will +4
Speed: 30 ft.
Space: 10 ft./5 ft.
Base Attack +5; Grapple +6
Attack: Claw +11 melee
Full Attack: 2 claws +11 melee and bite +6 melee
Damage: Lomngsword 1d8+1/19-20, light crossbow 1d8+1/19-20
Special Attacks/Actions: Curse of lycanthropy
Abilities: Str 25, Dex 15, Con 16, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, tiger empathy
Feats: Alertness; Combat Reflexes; Improved Initiative; Improved Natural Attack (bite, claw); Iron Will
Skills: Balance +6, Climb +12, Handle Animal +3, Hide +2, Listen +6, Move Silently +12, and Spot +6
Advancement: By character class
Climate/Terrain: Warm forest
Organization: Solitary or pair
Treasure/Possessions: Standard
Source:
Monster Manual
Lycanthropes in their natural forms use whatever tactics are favored by their people, though they tend to be slightly more aggressive. Lycanthropes in animal or hybrid form fight like the animal they resemble.
Weretigers can assume a hybrid form as well as an animal form. In hybrid or tiger form, they can pounce and grab just as normal tigers do.
Alternate Form (Su): A weretiger can assume a bipedal hybrid form or the form of a tiger. The bipedal form is about 7 feet tall, with a 3-foot tail, and covered by tiger-striped hide. The legs are more feline than human, and this form walks on its toes. The fingernails grow into claws. The head is a mixture of features: Ears, nose, muzzle, and teeth are tigerlike, but the eyes and overall shape are human. If the human form's hair is long, it is still present. The animal form is that of a fully grown tiger without any trace of human features.
Pounce (Ex): Ifs weretiger in hybrid or tiger form leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Improved Grab (Ex): To use this ability the weretiger in hybrid or tiger form must hit with a claw or bite attack. If it gets a hold, it can rake.
Rake (Ex): A weretiger in hybrid or rigor form that gets a hold can make two rake attacks (+9 melee) with its hind legs for 1d8+3 damage each. If the weretiger pounces on an opponent, it can also rake.
Skills: In hybrid or tiger form, weretigers receive a +4 bonus to Balance, Hide, and Move Silently checks. In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.
Shapechanger Subtype
A shapechanger has the supernatural ability to assume one or more alternate forms. Many magical effects allow some kind of shape shifting, and not every creature that can change shapes has the shapechanger subtype.
Traits: A shapechanger possesses the following traits (unless otherwise noted in a creature's entry).
- Proficient with its natural weapons, with simple weapons, and with any weapons mentioned in the creature's description.
- Proficient with any armor mentioned in the creature's description, as well as all lighter forms. If no form of armor is mentioned, the shapechanger is not proficient with armor. A shapechanger is proficient with shields if it is proficient with any type of armor.