Woodling, Human 9th-level Druid (CR 11)

Medium Humanoid (Human)
Alignment: Neutral good
Initiative: +3 (Dex); Senses: low-light vision, nature sense, Spot +15, and listen +15


AC: 28 (+3 Dex, +4 +2 leather armor, +4 +2 heavy wooden shield, +7 natural), touch 13, flat-footed 25
Hit Dice: 9d8+9 (49 hp); DR: 5/slashing
Fort +7, Ref +8, Will +12
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +6; Grapple +7
Attack: +1 scimitar +9 melee or slam +7 melee
Full Attack: +1 scimitar +9/+4 melee and slam +2 melee
Damage: +1 scimitar 1d6+2/18-20, slam 1d6+1
Special Attacks/Actions: Spell-like abilities, spells
Abilities: Str 12, Dex 16, Con 13, Int 10, Wis 19, Cha 8
Special Qualities: Animal companion, plant traits, resist natures lure, trackless step, venom immunity, vulnerability to fire, wild empathy, wild shape 3/day, woodland stride
Feats: Alertness; Iron Will; Lightning Reflexes; Track; Weapon Focus (scimitar)
Skills: Handle Animal +11 (+15 with companion), Hide +2*, Knowledge (nature) +13, Move Silently +2*, Ride +5, Spot +15, Survival +15 (+17 in aboveground natural environments), and listen +15
Advancement: By character class
Climate/Terrain: Warm forests
Organization: Solitary
Treasure/Possessions: Standard

Source: Monster Manual III

Autumn (this sample) prefers to deal with foes at a distance. She uses her more powerful spells, such as baleful polymorph and ice storm, first to finish the combat quickly.

Spell-Like Abilities: 3/day - speak with plants; 1/day - entangle (DC 10), summon nature's ally II, summon nature's ally IV.

Animal Companion (Ex): Autumn has a dire wolverine named Grayshadow as an animal companion. Autumn and Grayshadow enjoy the link and share spells special qualities (see below).

Link (Ex): Autumn can handle Grayshadow as a free action, or push it as a move action. She gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding her companion.

Nature Sense (Ex): Autumn gains a +2 bonus on Knowledge (nature) and Survival checks.

Resist Nature's Lure (Ex): Autumn gains a +4 bonus on saving throws against the spell-like abilities of fey.

Share Spells (Ex): Autumn can have any spell she casts on herself also affect her animal companion if the latter is within 5 feet at the time. She can also cast a spell with a target of "You" on her animal companion.

Trackless Step (Ex): Autumn leaves no trail in natural surroundings and cannot be tracked.

Venom Immunity (Ex): Autumn is immune to all poisons.

Wild Empathy (Ex): Autumn can improve the attitude of an animal in the same way that a Diplomacy check can improve the attitude of a person. She rolls 1d20+10 to determine the wild empathy check result (1d20+6 if attempting to influence a magical beast with an Intelligence score of Int 2).

Wild Shape (Su): Autumn can change into a Small, Medium, or Large animal and back again three times per day, for up to 9 hours.

Woodland Stride (Ex): Autumn can move through natural thorns, briars, overgrown areas, and similar terrain at her normal speed and without taking damage or other impairment. However, thorns, briars, and overgrown areas that are magically manipulated to impede motion still affect her.

Typical Druid Spells Prepared (6/5/5/4/3/1): 0 - create water, cure minor wounds, detect magic, detect poison, light, mending; 1st - charm animal (DC 15), endure elements, faerie fire, longstrider, magic stone; 2nd - bull's strength, flame blade, heat metal (DC 16), spider climb, tree shape; 3rd - daylight, greater magic fang, meld into stone, spike growth (DC 17); 4th - dispel magic, freedom of movement, ice storm; 5th - baleful polymorph (DC 19).

Possessions: +1 scimitar, +2 leather armor, +2 heavy wooden shield, periapt of Wisdom +2, gloves of Dexterity +2, wand of cure moderate wounds (25 charges), 10 pp, 18 gp.

Grayshadow, Dire Wolverine Animal Companion: CR 5; large animal; HD 7d8+31; hp 62; Init +3; Spd 30 ft, climb 10 ft; AC 19, touch 13, flat-footed 15; Base Ark +3; Grp +13; Space/Reach 10 ft/5 ft.; Atk +8 melee (1d6+6, claw); Full Ark +8/+8 melee (1d6+6, claws) and +3 melee (1d8+3, bite); SA rage; SQ: evasion, link, low-light vision, scent, share spells, two bonus tricks; Al N; SV Fort +8, Ref +8, Will +5; Str 23, Dex 18, Con 19, Int 2, Wis 12, Cha 10.
Skills and Feats: Climb +14, listen +7, Spot +7; Alertness, Toughness, Track.
Rage (Ex): A dire wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. An enraged dire wolverine gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily.
Evasion (Ex): If Grayshadow is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.
Link (Ex): Autumn can handle her animal companion as a free action. She also gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding her dire wolverine companion.
Share Spells (Ex): Any spell Autumn casts on herself also affects her animal companion if the latter is within 5 feet at the time. She can also cast a spell with a target of "You" on her animal companion.
Skills:A dire wolverine has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.