Wraith Spider, Huge (CR 5)

Huge Undead
Alignment: Always chaotic evil
Initiative: +2 (Dex); Senses: tremorsense, darkvision 60 ft., Listen +9, and Spot +8


AC: 15 (-2 size, +2 Dex, +5 natural), touch 10, flat-footed 13
Hit Dice: 10d12+3 (68 hp)
Fort +3, Ref +5, Will +7
Speed: 30 ft., climb 20 ft.
Space: 15 ft./10 ft.
Base Attack +5; Grapple +9
Attack: Bite +8 melee
Full Attack: Bite +8 melee
Damage: Bite 2d6+7 plus energy drain
Special Attacks/Actions: Energy drain
Abilities: Str 21, Dex 15, Con -, Int 2, Wis 10, Cha 1
Special Qualities: undead traits
Feats: Alertness; Cleave; Power Attack; Toughness
Skills: Listen +9 and Spot +8
Advancement: 11-23 HD (Huge)
Climate/Terrain: Any underground
Organization: Solitary
Treasure/Possessions: None

Source: City of the Spider Queen

Energy Drain (Su): The bite of a Huge or larger wraith spider bestows negative levels. A Huge wraith spider bestows one negative level and the Fortitude save to remove it has a DC of 16.

Wraith spiders fight much as they did in life, except that they lack spinnerets to produce webs. Their poison glands are also missing, but those have been replaced by negative energy.

Wraith spiders are undead creatures formed from the chitinous husks of monstrous spiders but animated by evil spirits from the realm of Kiaransalee.

A wraith spider appears much like it did in life, except that its eight eyes are hollow sockets through which the empty interior of its shell is dimly visible. A shadowy aura surrounds the creature, congealing to pure blackness around its fangs.