Xtabay (CR 3)
Medium Monstrous Humanoid
Alignment: Always chaotic evil
Initiative: +2 (Dex); Senses: darkvision 60 ft., Listen +4, and Spot +4
AC: 1 (+2 Dex, +4 natural), touch 12, flat-footed 14
Hit Dice: 3d8+3 (16 hp); DR: 5/magic
Fort +4, Ref +5, Will +5
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +6
Attack: Claw +6 melee
Full Attack: 2 claws +6 melee and bite +1 melee
Damage: Claw 1d4+3, bite 1d6+1
Special Attacks/Actions: Attach, blood drain, witching gaze
Abilities: Str 16, Dex 15, Con 12, Int 15, Wis 14, Cha 15
Special Qualities: Alternate form,
Feats: Alertness; Great Fortitude
Skills: Bluff +15, Diplomacy +4, Disguise +7, Hide +15, Intimidate +8, Listen +4, Move Silently +7, and Spot +4
Advancement: 4-7 HD (Medium); 8-10 HD (Large)
Climate/Terrain: Any temperate and warm
Organization: Solitary
Treasure/Possessions: Standard
Source:
Dragon #317
Combat
Xtabays never willingly engage enemies who are superior in number. When confronted by such forces, they try to flee to the best of their ability. If a xtabay finds a lone humanoid that it considers potential prey, it uses its witching gaze, then tries to attach itself to the victim and suck it dry of blood.
Attach (Ex): If a xtabay hits with a claw attack, it latches onto the opponent's body and automatically deals bite damage. At this point, an attached xtabay is effectively grappling its prey. The xtabay loses its Dexterity bonus to AC and has an AC of 14. A xtabay has +4 racial bonus on grapple checks while attached. Once attached, a xtabay can begin draining blood in the next round.
An attached xtabay can be struck with a weapon or grappled itself. To remove an attached xtabay through grappling, the opponent must achieve a pin against it.
Blood Drain (Ex): A xtabay drains blood, dealing 1d3 points of Constitution damage in any round when it begins its turn attached to a victim. It does not willingly detach until its victim is dead.
Witching Gaze (Su): Once per round, a xtabay can cast its gaze upon any single creature within 30 feet. The target must succeed on a DC 13 Will save or suffer one of the following effects (xtabay's choice): charm person, fear, or hold monster, as the spells (caster level 5th). The save DC is Charisma-based. The xtabay can choose a new effect each round on its turn.
Alternate Form (Su): A xtabay can polymorph into the form of a Tiny, Small, or Medium animal or humanoid at will, but not a dire animal. The creature reverts to its natural form if it dies. Otherwise, it can remain in its selected form until it chooses to revert to normal or adopt a different animal or humanoid form (both standard actions). A xtabay seen in the act of changing shape by any intelligent creature other than another xtabay loses this ability for 24 hours (remaining trapped in the form it was taking when witnessed changing).
Skills: A xtabay has a +8 racial bonus on Bluff and Hide checks.