Zombie Goblin* (CR 1/2)
Small Undead
Alignment: Always neutral evil
Initiative: +0
AC: 15 (+1 Size, +1 natural, +3 studded leather), touch 11, flat-footed 15
Hit Dice: 2d12+3 (16 hp); DR: 5/slashing
Fort +0, Ref +0, Will +3
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -8
Attack: Slam +2 melee or javelin +2 ranged
Note: For a Small creature, throwing a Medium-size weapon incurs a -2 penalty on attack rolls.
Full Attack: Slam +2 melee or javelin +2 ranged
Note: For a Small creature, throwing a Medium-size weapon incurs a -2 penalty on attack rolls.
Damage: Slam 1d4 or javelin 1d6
Special Attacks/Actions:
Abilities: Str 10, Dex 11, Con -, Int -, Wis 10, Cha 1
Special Qualities: Undead traits, partial actions only,
Feats: Toughness
Skills: Hide +3 and Move Silently +3
Advancement: -
Climate/Terrain: Any land and underground
Organization: Any
Treasure/Possessions: None
Source:
Web
Zombies are corpses reanimated through dark and sinister magic. These mindless automatons shamble about, doing their creator's bidding without fear or hesitation.
Zombies are not pleasant to look upon. Drawn from their graves, half decayed and partially consumed by worms, they wear the tattered remains of their burial clothes. A rank odor of death hangs heavy in the air around them.
Because of their litter lack of intelligence, the instructions given to a newly created zombie must be very simple, such as "Kill anyone who enters this room."