Zygom (CR 2)

Fine Plant
Alignment: Always neutral
Initiative: -


AC: -
Hit Dice: -
Fort -, Ref -, Will -
Speed: 2 ft.
Space: 5 ft./5 ft.
Base Attack -; Grapple -
Damage: -
Special Attacks/Actions: infestation
Abilities: Str -, Dex -, Con -, Int -, Wis -, Cha -
Special Qualities: plant
Feats: -
Skills: -
Advancement: -
Climate/Terrain: Any land and underground
Organization: Colony (1-4)
Treasure/Possessions: None

Source: Converted

Zygom are small, individual fungal growths consisting of short, thin stems and ovoid caps. Dozens of these creatures may join together by a rhizome structure to form a single communal creature. Zygoms are capable of surviving in earth and other damp, nourishing matter, but prefer to infest living flesh. Such infestations overtake the victim's brain and nerve connections, leading to death in 4 weeks, plus the victim's Constitution modifier. The zygom will remain until the whole of the dead body has been digested, and will then move on (the rhizome structured colony can move itself at a speed of 2 ft.). As host creatures are controlled, they move, attack, and defend according to the dictates of the possessing fungi. Typical host creatures include tiny and small-sized animals (rats and the like), and occasionally small-sized humanoids. Whenever a colony of zygoms comes into rough contact with any creature, there is a chance that the pale blue "milk" of a broken cap will stick fast to the creature (roll 1 on 1d6). The milk is extremely sticky, and can glue materials together until it crumbles to dust in 1d4+1 days. If stuck to flesh, a colony of zygom spores will infect the creature and begin growth by the time the milk crumbles, allowing the fungi to infest and control the host. Only a remove disease will remove the infestation.