Domovoi (CR 1)
Small Fey (Fire)
Alignment: Usually chaotic good
Initiative: +2 (Dex); Senses: low-light vision, Listen +8, and Spot +8
Languages: Common, Ignan, Sylvan
AC: 15 (+1 size, +2 Dex, +2 natural), touch 13, flat-footed 13
Hit Dice: 2d6+2 (9 hp)
Fort +1, Ref +5, Will +6
Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -2*
Attack: Claw +4 melee or produce flame +4 ranged touch
Full Attack: 2 claws +4 melee or produce flame +4 ranged touch
Damage: Claws 1d3-1, produce flame 1d6+3 fire
Special Attacks: Spell-like abilities
Abilities: Str 8, Dex 15, Con 13, Int 15, Wis 16, Cha 16
Special Qualities: Immunity to fire, slippery, vulnerability to cold
Feats: Weapon Finesse
Skills: Balance +9, Escape Artist +9*, Hide +11, Jump +1, Listen +8, Move Silently +7, Sleight of Hand +7, Spot +8, Tumble +7, and Use Rope +2 (+4 with bindings)
Advancement: 3-6 HD (Small)
Climate/Terrain: Cold plains
Organization: Solitary, family (3d4), or clan (3d6+10)
Treasure/Possessions: Standard
Source:
Frostburn
Dressed in simple rags, this little person seems to be a small, hairy man with a thick beard and sooty skin.
The domovoi is a nocturnal house spirit, a protector of creatures that depend on hearth and fire to live in cold areas. While a domovoi (or just as often, a whole family of them) watches over an encampment, village, or town, the buildings are brighter lit, the hearth fires are warmer, and creatures of cold and night are less likely to strike. For all these reasons, they are found in association with humans, neanderthals, dwarves, gnomes, kobolds, orcs, and even ogres and giants. When winter camps are abandoned by nomadic hunters, the domovoi maintain them as their own until the hunters return.
A typical domovoi is a 2-foot-tall human-shaped creature with a dark, sooty skin and hairy arms, a thick beard, and furry legs, chest, and back. Domovoi typically wear rags cast off by the creatures whose houses they share. They eat small quantities of firewood and grain (offerings) as well as rats and mice they catch for themselves.
Domovoi speak Common, Sylvan, Ignan, and the language of their hosts.
Combat
Domovoi are not eager fighters, but when driven away from their beloved fires they can grow sulky and even violent. They prefer to fight with magical manipulation of fire and smoke rather than with their rather weak claws. A domovoi typically attacks with its produce flame spell-like ability.
Domovoi never burn down the house of a host; if anything, they quench fires whenever possible.
Spell-Like Abilities: At will - produce flame, pyrotechnics (smoke cloud only, DC 15); 3/day - flaming sphere (DC 15). Caster level 3rd. The save DCs are Charisma-based.
Fire Subtype: A domovoi has immunity to fire. It has vulnerability to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether or not a saving throw is allowed, or if the save is a success or a failure.
Slippery (Ex): A domovoi's coating of ashes and soot makes it difficult to hang onto. A domovoi gains a +2 racial bonus on any Escape Artist checks or grapple checks. This bonus is included in the statistics given above.
Domovoi As Characters
Domovoi characters possess the following racial traits.
- -2 Strength, +4 Dexterity, +2 Constitution, +4 Intelligence, +6 Wisdom, +6 Charisma.
- Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
- A domovoi's base land speed is 20 feet.
- Low-light vision.
- Racial Hit Dice: A domovoi begins with two levels of fey, which provide 2d6 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +0, Ref +3, and Will +3.
- Racial Skills: A domovoi's fey levels give it skill points equal to 5 x (6 + Int modifier). Its class skills are Balance, Escape Artist, Hide, Jump, Listen, Move Silently, Sleight of Hand, Spot, Tumble, and Use Rope.
- Racial Feats: A domovoi's fey levels give it one feat.
- Weapon and Armor Proficiency: A doinovoi is proficient with simple weapons.
- +2 natural armor bonus.
- Slippery (see Combat).
- Spell-Like Abilities: At will - produce flame, pyrotechnics (smoke cloud only, DC 15); 3/day - flaming sphere (DC 15). Caster level 3rd; save DC 10 + domovoi's Cha modifier + spell level.
- Bonus Languages: Dwarven, Giant, Gnome, Goblin, Halfling.
- Favored Class: Rogue.
- Domovoi clerics can choose two of the following domains: Chaos, Fire, and Luck.
- Level adjustment +2.