Drake, Ooze (CR 12)

Large Dragon (Aquatic, Earth, and Water)
Alignment: Usually lawful evil
Initiative: +0; Senses: darkvision 60 ft., low-light vision, Listen +19, and Spot +19
Languages: Draconic and either Aquan or Terran (50% chance of either)


AC: 21 (-1 size, +12 natural), touch 9, flat-footed 21
Hit Dice: 12d12+60 (141 hp)
Fort +13, Ref +10, Will +10
Speed: 20 ft., burrow 10 ft., fly 50 ft. (clumsy), swim 20 ft.
Space: 10 ft./5 ft.
Base Attack +12; Grapple +22
Attack: Bite +23 melee; or claw +21 melee
Full Attack: Bite +23 melee and 2 claws +21 melee and tail slap +21 melee
Damage: Bite 2d6+7 plus 1d6 acid, claws 1d8+3 plus 1d6 acid, tail slap 1d8+10 plus 1d6 acid
Special Attacks: Acid, improved grab
Abilities: Str 25, Dex 10, Con 21, Int 8, Wis 14, Cha 11
Special Qualities: Amphibious, immunity to magic sleep effects and paralysis
Feats: Alertness; Flyby Attack Lightning Reflexes; Multiattack; Power Attack
Skills: Bluff +15, Diplomacy +2, Hide +13*, Intimidate +2, Listen +19, Move Silently +17, Search +14, Spot +19, and Swim +7
Advancement: 13-19 HD (Large); 20-29 HD (Huge); 30-36 HD (Gargantuan)
Climate/Terrain: Cold marshes
Organization: Solitary pair, or clutch (3-6)
Treasure/Possessions: Standard

Source: Draconomicon

Elemental drakes are fierce creatures distantly related to wyverns, but with a heritage that derives from the Elemental Planes.

They resemble lithe, sinuous dragons with scale colorations and textures appropriate to their elemental legacy. Most measure about 12 feet from nose to tail.

Some jann breed and train elemental drakes as steeds.

The ooze drake is a disgusting and vile creature that relies on stealth and cunning to defeat its prey. The slimy, gray-green scales of an ooze drake drip with caustic goo. The creature's claws and teeth are dirty gray, and its eyes are a pale, watery yellow.

Ooze drakes live in dank swamps and stinking marsh or in dark caverns beneath the earth. They occasionally take bands of lizardfolk or troglodytes under their wing, though their patience with such lesser beings is limited.

An ooze drake speaks Draconic and either Aquan or Terran (50% chance of either). Its speech is slow and slurred, as if is speaking with a mouth half full of water.

Combat

All elemental drakes share certain tendencies and tactics. They are all difficult to surprise. Once encountered, they use Flyby Attack to remain out of reach of their opponents as long as possible. Once engaged, they unleash deadly melee attacks without mercy. Their sinuous bodies allow them to focus all their attacks (including the tail slap) on any creature within their reach, even while airborne.

Thanks to their vision abilities, ooze drakes can detect potential prey from some distance away. They approach either by air or underwater, as appropriate, grab a target, and either take flight or pull it underwater with them. They disdain anything resembling a fair fight.

Acid (Ex): An ooze drake's body exudes acid at all time. This acid deals 1d6 points of extra acid damage whenever it hits in melee or, when grappling, during each round when maintains a hold. Only stone is unaffected by this acid.

Creatures or weapons striking an ooze drake also take this damage (no save allowed).

Improved Grab (Ex): To use this ability an ooze drake must hit a creature of its size or smaller with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity

Amphibious (Ex): Although ooze drakes are aquatic, they can survive indefinitely on land.

Skills: An ooze drake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take loon a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Ooze drakes have a +2 racial bonus on Hide and Move Silently checks. *The racial bonus on Hide checks improves to +4 when in marsh terrain.