Genie, Khayal (CR 6)

Medium Outsider (Extraplanar)
Alignment: Usually chaotic neutral
Initiative: +8 (+4 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., Spot +11, and listen +11
Languages: Common, any one elemental language (Aquan, Auran, Ignan, or Terran), and any one alignment language


AC: 19 (+4 Dex, +2 natural, +3 masterwork studded leather), touch 14, flat-footed 15
Hit Dice: 8d8+40 (76 hp)
Fort +11, Ref +10, Will +7
Speed: 30 ft., fly 40 ft. (perfect)
Space: 5 ft./5 ft.
Base Attack +8; Grapple +10
Attack: Scimitar +12 melee or shortbow +12 ranged
Full Attack: Scimitar +12/+7 melee or shortbow +12/+7 ranged
Damage: Scimitar 1d6+2/18-20, shortbow 1d6/x3
Special Attacks: Sneak attack +3d6, spell-like abilities
Abilities: Str 14, Dex 18, Con 20, Int 14, Wis 13, Cha 15
Special Qualities: elemental endurance, immunity to cold, improved finesse, pass into shadow, resistance to acid 5, electricity 5, fire 5, sonic 5
Feats: Combat Casting; Combat Reflexes; Dodge; Improved Initiative; Weapon Finesse
Skills: Bluff +12, Concentration +12, Craft (any) +12, Diplomacy +6, Fscape Artist +14, Hide ,-14, Intimidate +14, Knowledge (the planes) +12, Move Silently +14, Sense Motive +11, Spot +11, and listen +11
Advancement: 9-16 HD (Medium); 17-24 HD (large)
Climate/Terrain: Plane of Shadow
Organization: Solitary, company (2-4), or band (6-13)
Treasure/Possessions: Standard

Source: Tome of Magic

This being appears to be a muscled, wiry human. His skin is a dark and dusky gray; his beard, pants, and vest of deepest black. His eyes appear empty, naught but tunnels into the darkest night.

The khayal dwell apart from the rest of geniekind, whom they view with varying degrees of antipathy. They are particularly hostile toward the jann, with whom they have fought a hidden and sporadic war for eons. Just as the jann are genies formed of all four elements, sages postulate that the first khayal were elemental spirits that materialized outside the four elements. Lacking any form at all, they drifted around the periphery of genie society, until they finally bonded their emptiness with the shadow of the elements. Whether this theory is accurate or not, it is undeniable that the khayal consider themselves apart from others of their kind.

Khayal look down upon most other races, including humans and other humanoids. They think of these creatures as weak and delight in deceiving them. Deception is a fine art among the khayal, who seem to have dishonesty in their blood. They are consummate liars, but tradition demands that should a "lesser being" ever confront one of the khayal with irrefutable proof that the individual has lied to him, the genie must then perform a service for that individual as penance for being found out. Of course, some khayal cleave to this tradition with greater devotion than others. On occasion, the khayal offer to assist mortals who have impressed them - often with their own abilities at deception - or those with whom they share a common goal. In such circumstances, the khayal always assumes a leadership role, and might be surprised that the others don't simply accept him as superior.

Khayal are usually the size of tall humans. Each speaks Common, any one elemental language (Aquan, Auran, Ignan, or Terran), and any one alignment language (Abyssal, Celestial, or Infernal).

Combat

Khayal are courageous and swift combatants, confident of their prowess and easily offended. They consider the concept a "fair fight" to be a ludicrous one and make frequent use their spell-like abilities, sneak attacks, and ambush tactics. Khayal are willing to retreat in the face of a losing struggle, but they find flight humiliating and hold grudges against those who drive them to it.

Improved Finesse (Ex): Khayal can apply their Weapon Finesse feat to any weapon they wield one-handed, even if it is not normally a light weapon.

Shadow Bound (Su). Khayal cannot survive for long away from the Plane of Shadow. If a khayal ever spends more than 24 consecutive hours away from the Plane of Shadow, it takes 2 points of Constitution drain. For each additional hour beyond 24 hours that a khayal remains away from the Plane of Shadow, it rakes another 2 points of Constitution drain.

Sneak Attack (Ex): Anytime a khayal's target is denied a Dexterity bonus, or when the target is flanked by the khayal, the khayal deals an additional 3d6 points of damage.

Spell-Like Abilities: At will - black candle, pass into shadow; 3/day - dusk and dawn, sight eclipsed; 2/day - bolster (DC 15); 1/day - umbral body (1 hour duration). Caster level 8th.

Khayal Society

Most khayal make their homes in the City of Onyx on the Plane of Shadow. This is a community of twisted spires and high minarets, protruding in all directions and paying no heed to the laws of architecture or physics. The Malik Khayal, the King of Shadows, rules the khayal from the Grand Palace of Endings. The city's marketplaces bustle with all manner of races and travelers, individuals who make use of the Plane of Shadow as a byway between other planes, but the center of the city is off limits to nonkhayal.

The khayal penchant for deception does not extend to their own race. A khayal thinks nothing of deceiving a human, an elf, or a member of one of the other genie races, but he never lies to another khayal. Gender is a relative nonissue among the khayal; the City of Onyx makes few distinctions between its male and female citizens.

Other khayal communities exist across the Plane of Shadow. They operate on similar principles, although their rulers usually claim the title of emir. Nobody but the true king can claim the title of malik.