Gish, Githyanki (CR 8)
Medium Humanoid (Extraplanar)
Alignment: Lawful evil
Initiative: +2(Dex); Senses: darkvision 60 ft., Listen +3, and Spot +3
Languages: Common, Draconic, Githyanki, Infernal, Undercommon
AC: 18 (+2 Dex, +5 armor, + 1 deflection), touch 13, flat-footed 16
Hit Dice: 7d8+11 (42 hp)
Fort +6, Ref +5, Will +5
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple +6
Attack: Melee mwk greatsword +7 (2d6+3/19-20) or
Melee dagger +6 (1d4+2/19-20)
Ranged mwk composite longbow +7 (1d8+2/x3) or
Ranged dagger +6 (1d4+2/19-20)
Damage:
Special Attacks:
Attack Options: Point Blank Shot, Precise Shot
Abilities: Str 14, Dex 15, Con 14, Int 18, Wis 8, Cha 8
Special Abilities: Wizard Spells Prepared (CL 7th): 3rd - haste, hold person (DC 17), lightning bolt (DC 17)
2nd - glitterdust (DC 16), Melfs acid arrow (+6 ranged touch), scorching ray (2) (+6 ranged touch)
1st - magic missile (2), ray of enfeeblement (+6 ranged touch), shield*, true strike
0 - detect magic, ray of frost (2) (+6 ranged touch), message, resistance
*Already cast
Spell-Like Abilities (CL 7th): 3/day - blur, daze (DC 9), mage hand, dimension door
Special Qualities:
Feats: Githyanki Battlecaster, Iron Will, Lightning Reflexes, Point Blank Shot, Practiced Spellcaster, Precise Shot, Scribe Scroll
Skills: Concentration +10, Intimidate +4, Knowledge (arcana) +9, Knowledge (the planes) +6, Listen +3, Ride +7, Spellcraft +11, and Spot +3
Advancement: by character class
Climate/Terrain: Astral Plane or the fringes of civilization on the Material Plane
Organization: Most often encountered in company (2-4 soldiers plus leader)
Treasure/Possessions: combat gear (potion of cure serious wounds, wand of bulls strength (37 charges) ) plus +7 chain shirt, masterwork greatsword, masterwork composite longbow (+2 Str bonus) with 20 arrows, 2 daggers, headband of intellect +2, ring of protection +7; Spellbook: spells
Source:
Monster Manual IV
This wiry humanoid is clad in a chain shirt with silver and gray links that form bands and swirls like a stormy sky. The creature also wears a buff colored tunic that nearly matches her sallow skin, and she carries a bow and an elaborate greatsword.
Female githyanki fighter2/evoker 5
Gish are the war wizards of the githyanki and lead others into battle.
The gish presented here had the following ability scores before racial adjustments, Hit Dice ability score increases, and equipment bonuses: Str 14, Dex 13, Con 12, Int 15, Wis 10, Cha 8.
Strategies and Tactics
Gish typically lead small squads of soldiers or serve as support for githyanki captains. Though capable in both melee and ranged combat, they prefer to direct a battle from the rear, where they can use their spells to support their followers.
A gish uses haste at the outset of combat to improve her allies' offense and defense. The following round, she uses glitterdust, hoping to blind some of the enemy. She then targets any nonblinded melee combatant with hold person or ray of enfeeblement.
If able, before combat, a gish uses her blur ability and employs her wand of bull's strength to boost her soldiers and captain.
Also see Githyanki