Korred (CR 4)

Small Fey
Alignment: Always chaotic neutral
Initiative: +2 (Dex); Senses: low-light vision, Listen +11, and Spot +11


AC: 15 (+1 size, +2 Dex, +2 natural), touch 13, flat-footed 13
Hit Dice: 6d6+6 (27 hp)
Fort +3, Ref +7, Will +7
Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple -6
Attack: Slam +8 melee; or shears +8 melee; or cudgel +8 melee; or rock +6 ranged
Full Attack: Slam +8 melee; or shears +8 melee; or cudgel +8 melee; or rock +6 ranged
Damage: Slam 1d2+4; or shears 1d4+4; or cudgel 1d6+4; or rock 2d6+4
Special Attacks: Spell-like abilities, laugh, animate rope, rock throwing
Abilities: Str 19, Dex 15, Con 12, Int 12, Wis 14, Cha 13
Special Qualities: SR 16
Feats: Alertness; Dodge; Mobility
Skills: Bluff +7, Hide +12, Listen +11, Move Silently +9, Perform +8, Search +7, and Spot +11
Advancement: By character class
Climate/Terrain: Temperate forest
Organization: Solitary or gang (2-4)
Treasure/Possessions: Standard

Source: Converted

The korred are a fun loving race of fey creatures that inhabit the forests of the world. They always carry large cudgels and pouches with them. Their pouches contain their shears, hair, and other items considered valuable by that korred.

A korred stands roughly 3 feet tall, and resembles a satyr with long, unkempt hair and beard.

Combat

The korred attacks using its laugh, then its animate ability to animate its hair to entangle a foe. After that, a korred will use either its shears or cudgel. If unarmed, a korred attacks with its fists.

Animate Rope (Su): A korred can weave its hair (contained in its pouch) into rope that it can animate to entangle creatures with, as the animate rope spell cast by a 12th-level sorcerer. It takes the korred 1d4 rounds to weave enough hair to entangle one Large creature.

Laugh (Su): 3/day-60-foot spread, Will save (DC 14) or stunned 1d4 rounds (DMG, page 85). A bard's countersong ability can nullify the effects. Whether the save is successful or not, the creature is immune to the laugh from that korred for one day.

Rock Throwing (Ex): A korred can hurl rocks weighing 40 to 50 pounds each (Small objects) up to 5 range increments. A korred has a range increment of 20 feet.

Spell-Like Abilities: At will-shatter, stone shape, stone tell, transmute rock to mud. These abilities are as the spells cast by an 8th-level sorcerer (save DC 11 + spell level).

Cudgel: Treat as a club.

Shears: Small Martial weapon, 1d4 points of slashing damage, crit x3.

The Korred first appeared in the 1e MM II (Gary Gygax, 1983).