Lith (CR 6)
Medium Magical Beast (Earth)
Alignment: Always chaotic evil
Initiative: +2 (Dex); Senses: darkvision 60 ft., low-light vision, Listen +3, and Spot +3
AC: 20 (+2 Dex, +8 natural), touch 12, flat-footed 18
Hit Dice: 4d10+20 (42 hp); DR: DR 10/magic
Fort +9, Ref +6, Will +1
Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple +7
Attack: Claw +7 melee (1d4+3)
Full Attack: 2 claws +7 melee (1d4+3) and bite +5 melee (1d6+1) and gore +5 melee (1d6+1)
Damage:
Special Attacks: Psionics
Abilities: Str 16, Dex 15, Con 20, Int 6, Wis 11, Cha 15
Special Qualities: freeze
Feats: Alertness; Multiattack
Skills: Hide +7, Listen +3, and Spot +3
Advancement: 5-6 HD (Medium); 7-12 HD (Large)
Climate/Terrain: Underground
Organization: Solitary or pair
Treasure/Possessions: Standard
Source:
Underdark
A misshapen humanoid with a horned head confronts you, flexing its powerful claws. It seems to be made of stone.
A lith is a psionically awakened creature of stone. Liths are sometimes employed by more powerful races of the Underdark to serve special missions, as caravan guards, or as highly compensated guardians of treasure vaults.
A lith resembles a stone statue of a horribly misshapen humanoid. Its body is lumpy and sometimes twisted, and its arms are long, ending in clawed hands. Its indescribably ugly face is capped with a pair of horns that protrude from its forehead. A lith's skin is the color of unworked stone.
Liths can perch indefinitely without moving and surprise their foes who believe them to be statues. Liths require no food, water, or air, so instead of eating their foes, they enjoy using their psionic abilities to entomb them alive (or dead) in stone.
Liths speak Common and Terran.
Combat
Liths prefer to use their psionic abilities with surprise, but they can defend themselves physically if they must. A lith uses its psionics to retreat into the nearby stone if it fears it is on the losing end of a conflict.
Psionics (Sp): At will - meld into stone; 3/day - passwall, wall of stone; 1/day - flesh to stone (DC 18), stone sphere (DC 17). Caster level 6th. The save DCs are Charisma-based.
Freeze (Ex): A lith can hold itself so still that it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice that the lith is really alive.
Skills: A lith receives a +8 racial bonus on Hide checks when concealed against a background of worked stone.