Naga, Elven Forest Water (CR 7)
Huge Aberration (Aquatic)
Alignment: Usually Neutral
Initiative: +1 (Dex); Senses: darkvision 60 ft., Listen +5, and Spot +7
AC: 16 (-2 size, +1 Dex, 7 natural), touch 9, flat-footed 15
Hit Dice: 11d8+66 (88 hp)
Fort +8, Ref +5, Will +8
Speed: 30 ft., swim 50 ft.
Space: 10 ft./5 ft.
Base Attack +3; Grapple +10
Attack: Bite +5 melee
Full Attack: Bite +5 melee
Damage: Bite 3d6+6 and poison, constrict 2d4 pr round
Special Attacks: Poison, spells, constrict
Abilities: Str 24, Dex 13, Con 22, Int 17, Wis 16, Cha 16
Special Qualities: -
Feats: Alertness Dodge, Eschew Materials, Lightning Reflexes,
Skills: Concentration +8, Listen +5, Spellcraft +6, Spot +7, and Swim +9
Advancement: 22+ HD (Gargantuan)
Climate/Terrain: Temperate aquatic
Organization: Solitary or nest (2-4)
Treasure/Possessions: Standard
Source:
Converted
Nagas are highly intelligent creatures with a variety of magical powers. They are natural masters of those around them, using subtle wards and clever traps to keep intruders from disturbing their peace.
All nagas have long, snakelike bodies covered with glistening scales and more or less human faces. They range in length from 10 to 20 feet. The eyes of a naga are bright and intelligent, but with an almost hypnotic inner light.
A water naga is a beautiful creature with reticulated emerald-green patterns running the length of its body. Fiery red and orange spines jut from its backbone, rising like hackles when the naga becomes angry. An elven forest water naga is generally larger than a standard water naga. The water naga of the Elvenflow lurk in shallow tributaries obscured with wall of fog. Those living near the Ashaba hide in elm trees, ensnare victims with web, then drop from the branches
Combat
Nagas favor spells over other forms of combat. Because they are almost always found in the lairs they guard and know well, they can arrange most encounters to suit their wishes.
Water nagas prefer to stay mostly concealed in a body of water while they launch a spell attack.
In the event a water naga makes a successful hit to bite its foe or prey, it can constrict its prey, inflicting 1d4 points of constriction damage per round.
Poison (Ex): Bite, Fortitude save (DC 17); initial and secondary damage 1d8 temporary Constitution.
Spells: Elven forest water nagas cast spells as 5th-level sorcerers but never use fire spells.