Troll (CR 5)

Large Giant
Alignment: Usually chaotic evil
Initiative: +2 (Dex); Senses: darkvision 90 ft., low-light vision, scent, Listen +5, and Spot +6


AC: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
Hit Dice: 6d8+36 (63 hp)
Fort +11, Ref +4, Will +3
Speed: 30 ft.
Space: 10 ft./10 ft.
Base Attack +4; Grapple +14
Attack: Claw +9 melee
Full Attack: 2 claws +9 melee and bite +4 melee
Damage: Claws 1d6+6, bite 1d6+3
Special Attacks: Rend 2d6+9
Abilities: Str 23, Dex 14, Con 23, Int 6, Wis 9, Cha 6
Special Qualities: Regeneration 5
Feats: Alertness; Iron Will; Track
Skills: Listen +5 and Spot +6
Advancement: By character class
Climate/Terrain: Cold Mountains
Organization: Solitary or gang (2-4)
Treasure/Possessions: Standard

Source: Monster Manual

Trolls are horrid carnivores found in all climes, from arctic wastelands to tropical jungles. Most creatures avoid these beasts, who know no fear and attack unceasingly when hungry.

Trolls have ravenous appetites, devouring everything from grubs to bears and humanoids. They often lair near settlements and hunt the inhabitants until they devour every last one.

A typical adult troll stands 9 feet tall and weighs 500 pounds. Its rubbery hide is moss green, mottled green and gray or putrid gray. A writhing, hair-like mass grows out of the skull and is usually greenish black or iron gray. The arms and legs are long and ungainly. The legs end in great three-toed feet, the arms in wide, powerful hands with sharpened claws.

Trolls can appear thin and frail but possess surprising strength. Females are larger and more powerful than their male counterparts.

Trolls walk upright but hunched forward with sagging shoulders. Their gait is uneven, and when they run, the arms dangle and drag along the ground. For all this seeming awkwardness, trolls are very agile.

Trolls speak Giant.

Combat

Trolls have no fear of death: They launch themselves into combat without hesitation, flailing wildly at the closest opponent. Even when confronted with fire, they try to get around the flames and attack.

Rend (Ex): If a troll hits with both claw attacks, it latches onto the opponent's body and tears the flesh. This attack automatically deals an additional 2d6+9 points of damage.

Regeneration (Ex): Fire and acid deal normal damage to a troll. If a troll loses a limb or body part, the bit portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.