Realms Personalities : Bronnia Stonesplitter
Female gold dwarf Wiz7: CR 7; Medium-size humanoid (dwarf); HD 7d4+21; hp 45; Init +0; Spd 20 ft.; AC 19 (touch 10, flat-footed 10); Atk +4 melee (1d6+1, quarterstaff), +3 ranged touch (by spell); SQ Gold dwarven traits, familiar benefits; AL NE; SV Fort +6, Ref +3 Will +7; Str 12, Dex 10, Con 16, Int 17, Wis 13, Cha 12. Height 4 ft.
Skills and Feats: Bluff +5, Concentration +13, Craft (black smithing) +8, Diplomacy +5, Intimidate +5, Knowledge (arcana) +8, Knowledge (architecture and engineering) +5, Knowledge (the Planes) +8, Listen +3, Search +5, Spellcraft +8, Spot +5; Craft Wand, Improved Familiar, Scribe Scroll, Spell Focus (enchantment), Thunder Twin.
Special Qualities: Gold Dwarven Traits: +1 racial attack bonus against aberrations, darkvision 60 ft., stonecunning, +2 on saves against poison, +2 on saves against spells, +4 dodge bonus against giants, +2 racial bonus on Appraise checks or Craft checks related to stone or metal. Familiar Benefits: Grants Bronnia Alertness when within reach, share spells, empathic link (1 mile), familiar may deliver touch spells, speak with familiar.
Wizard Spells per Day: 4/5/4/3/1; base DC = 13 + spell level, 15 + spell level for enchantment spells.
Spellbook (* = enchantment spell): 0-arcane mark, dancing lights, daze*, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, open/close, prestidigitation, ray of frost, read magic, resistance; 1st-animate rope, charm person*, color spray, endure elements, expeditious retreat, featherfall, hypnotism*, identify, mage armor, magic missile, shield, sleep*, spider climb, unseen servant; 2nd-cat's grace, detect thoughts, fog cloud, hypnotic pattern, invisibility, knock, magic mouth, Melf's acid arrow, protection from arrows, summon monster II, Tasha's hideous laughter*; 3rd-dispel magic, fireball, fly, halt undead, haste, hold person*, slow, suggestion*; 4th-confusion*, dimension door, emotion*.
Possessions: Cloak of resistance +1, wand of charm person (20 charges), wand of magic missile (3rd level, 27 charges), wand of hold person (18 charges), wand of mage armor (26 charges), arcane scrolls of confusion, emotion, and feeblemind, 2 potions of Cure light wounds (3rd), potion of invisibility.
Keschk: Female quasit familiar; CR 3; Tiny outsider (chaotic, evil); HD 3d8 (7 HD); hp 19; Init +3; Spd 20 ft., fly 50 ft. (perfect); AC 22 (touch 15, flat-footed 19); Atk +8 melee (1d3-1 plus poison, 2 claws), +3 melee (1d4-1, bite); Face/Reach 2 1/2 ft. by 2 1/2 ft./0 ft.; SA Poison (Fort DC 13, 1d4 Dex/2d4 Dex), spell-like abilities; SQ Alternate form, damage reduction 5/silver, fire resistance 20, improved evasion, poison immunity, regeneration 2 (normal damage from acid, and from blessed and holy weapons), spell-like abilities; SR 5; AL CE; SV Fort +3, Ref +6, Will +6; Str 8, Dex 17, Con 10, Int 10, Wis 12, Cha 10. Height 2 ft.
Skills and Feats:Hide +14, Listen +6, Move Silently +6, Search +4, Spellcraft +4, Spot +6; Weapon Finesse (bite), Weapon Finesse (claw).
Special Qualities: Alternate Form (Su): Polymorph self at will into a bat or a wolf. Improved Evasion (Ex): Reflex saves for half damage are for half or none. Spell-Like Abilities (Sp): Detect good, detect magic, and invisibility (self only) at will; cause fear (as spell but 30-ft radius from her) 1/day; all abilities function as if cast by a 6th-level sorcerer (DC 10 + spell level). Once per seven days, she can use commune as a 12th-level cleric to ask six questions.
Dissatisfied with life in the Great Rift and feeling stifled by her clansfolk, Bronnia left her home and set off across the Shaar to find money, magic, and excitement. Prone to making cutting remarks in informal situations and indifferent to the sort of person she worked for, she quickly made a number of enemies. She is on the run as often as not, especially since her twin brother Belgard constantly urges her to come home.
Bronnia hires herself out as an engineer, a blacksmith, an adventuring spellcaster, and a wand maker. Between her greed and extensive traveling, she has worked for the Red Wizards, craftsfolk in Unther, a noble family in Sembia, and a young pasha in Calimshan; some of these jobs ended amiably. Her familiar usually hides or takes the form of a bat when she is in public, and this demon is the only creature she treats well all the time.
Bronnia is more than willing to join other adventurers if she thinks they'll help her gain money or magic. She prefers casting spells to using her wands unless she is almost out of spells. She isn't afraid of using her magic to get her way, including casual use of charm spells
Source: Forgotten Realms Campaign Setting