Realms Personalities : Mirt

Male human Ftr8/Rog5: CR 13; Medium-size humanoid (human); HD 8d10+24 plus 5d6+15; hp 108; Init +8; Spd 30 ft.; AC 22 (touch 14, flat-footed 18); Atk +16/+11/+6 melee (1d8+8/17-20, +2 construct bane longsword), +14 melee (1d4+3/19-20, +1 frost dagger); SA Sneak attack +3d6; SQ Evasion, locate traps, uncanny dodge; AL CG; SV Fort +10, Ref +10, Will +9; Str 18, Dex 18, Con 16, Int 14, Wis 18, Cha 15. Height 5 ft. 10 in.

Skills and Feats: Appraise +6, Bluff +7, Climb +11, Diplomacy +11, Handle Animal +8, Intimidate +7; Jump +11, Knowledge (Waterdeep history) +7, Knowledge (Waterdeep local) +7, Listen +7, Move Silently +8, Perform (juggle) +3, Profession (fisherman) +9, Profession (gamer) +9, Profession (sailor) +9, Ride (horse) +11, Sense Motive +9, Spot +5, Swim +10; Blind-Fight, Endurance, Improved Critical (longsword), Improved Initiative, Iron Will, Leadership (15), Twin Sword Style, Two Weapon Fighting, Weapon Focus (longsword), Weapon Specialization (longsword).

Possessions: + 4 glamered mithral shirt, +2 construct bane longsword, +1 frost dagger, ring of regeneration, periapt of proof against poison +4, Lord's Amulet (acts as an amulet of proof against detection and location, plus allows access to magically warded areas of Waterdeep), Lord's Helm (disguises voice and acts as a ring of mind shielding, Lord's Robes (magically disguises wearer to appear identical to all other Lords of Waterdeep.

A fat, wheezing old rogue widely (and correctly) believed to be one of the Lords of Waterdeep, Mirt the Moneylender made his fortune in Undermountain after a colorful career as a mercenary general, As Mirt the Merciless or the Old Wolf, Mirt made many enemies, particularly in skirmishes in Amn, Tethyr, and Calimshan. He also made a few good friends, notably the adventurer Durnan.

More than one foe underestimates Mirt's agility and stealth because they see only his public act as a roaring, tipsy braggart. However, only a stranger to Waterdeep underestimates Mirt's cunning and his shrewd judgments of people. These qualities have made him far richer as an investor in business ventures than he ever be as a hiresword or treasure-gathering adventurer. Mirt is a Harper as well as a Lord of Waterdeep, and heart of gold under his boasting and love of horseplay and tavern brawling. He wants to leave Faerûn better than he found it the long tales of his adventures would seem to indicate that he just might do so.

Source: Forgotten Realms Campaign Setting

Realm's Personalities