Realms Personalities : Scyllua Darkhope
Female human Pal5/Rgr4/Blk6 of Bane: CR 15; Medium-size humanoid (human); HD 15d10+45; hp 127; Init +1; Spd 20 ft.; AC 21 (touch 11, flat footed 20); Atk +18/+13/+8 melee (1d10+3/15-20, +2 keen lawful bastard sword); SA Aura of despair, dark blessing, fight with two weapons, poison use, smite good 2/day, sneak attack +2d6; SQ command undead 6/day, dark blessing, detect good, empathic link with fiendish servant, favored enemy (Zhentarim +1), fiendish' servant (Vargaraene, white nightmare), lay on hands (18 hp/day), share spells with fiendish servant; AL LE; SV Fort +19, Ref +8, Will +11; Str 13, Dex 12, Con 16, Int 14, Wis 15, Cha 16. Height 5 ft. 3 in.
Skills and Feats: Concentration +8, Diplomacy +10, Handle Animal +8, Heal +7, Hide +2, Intimidate +8, Knowledge (Moonsea local) +7, Knowledge (religion) +7, Listen +5, Ride +15, Search +7, Sense Motive +7, Spot +11, Survival +7; Cleave, Improved Critical (bastard sword), Iron Will, Mounted Combat, Power Attack, Spirited Charge, Sunder, Track.
Blackguard Spells per Day: 2/2/1 Base DC = 12 + spell level.
Ranger Spells per Day: 1. Base DC = 12 + spell level. Deity: Bane.
Possessions: + 2 light fortification full plate, + 2 keen lawful bastard sword.
Targaraene: Nightmare; CR 5; Large outsider (evil); HD 10d8+30; hp 75; Init +6; Spd 40 ft., fly 90 ft. (good); AC 27 (touch 11, flat footed 25); Atk +14 melee (1d8+5 plus 1d4 fire, 2 hooves); +9 melee (1d8+2, bite); Face/Reach 5 ft. by 10 ft/5 ft.; SA Flaming hooves, smoke; SQ astral projection, etherealness, improved evasion, share saving throws, speak with master; AL NE; SV Fort +16, Ref +9, Will +10; Str 20, Dex 15, Con 16, Int 13, Wis 13, Cha 12.
Skills and Feats: Diplomacy +3, Hide +1, Intimidate +4, Survival +14, Listen +16, Move Silently +15, Search +14, Sense Motive +14, Spot +16; Alertness, Improved Initiative, Iron Will.
Scyllua Darkhope is the Castellan of Zhentil Keep, the High Captain of its armies, and the city's acknowledged champion. She is a sword in the hand of Fzoul Chembryl, a zealous agent of her dark god and a foe of all that is good. Under her leadership, the Zhents are recovering from the destruction of their city four years past and marshaling their strength once again in their home territory. In Scyyllua, the soldiers of Zhentil Keep have their most determined, persistent, and intelligent captain in generations.
Scyllua was not always a champion of evil. She grew up in the Dalelands and was carried off to slavery in Zhentil Keep with her mother when she was still a child. Her mother attracted the attention of a Zhent noble (a cousin of Teldorn Darkhope of Mintar), and they were taken into his household. Scyllua took his surname for her own. Despising the circumstances in which she grew up, Scyllua took service in the army of Zhentil Keep, but at the same time she devoted herself to Tyr. She meant to bring justice to the Zhentarim by someday leading the downtrodden common folk against the parasitic network in their midst.
In 1368 DR, Cyric leveled Zhentil Keep in retribution for what he saw as the faithlessness of its people. Scyllua rose through the ranks quickly in that dark time, proving herself over and over again in personal combat By the end of the siege, she was one of the city's foremost champions and an outspoken critic of the ways of the past. Because the Black Network largely abandoned the city during the siege, Scyllua set her sights on Lord Orgauth, determined to penetrate the layers of corruption and evil surrounding the city's defacto ruler and bring about the fall of the evil lords.
With determination and courage, Scyllua sliced through Orgauth's deceptions like an avenging scythe through grain. She finally cornered the lord and confronted him on a cold winter night in 1370 DR ... but Orgauth, in reality a pit fiend of great power and cunning, surrendered to her wrath and offered humbly to help put right what he had marred. Seyllua listened to his honeyed words, and so she fell from grace.
Led deeper and deeper into corruption by Orgauth, Scyllua repudiated her vows to Tyr and became a blackguard in the service of Bane. As the final act of her fall, she turned on her tempter and destroyed him a few months later - after which Scyllua was approached by Fzoul and brought willingly into the Black Network she worked so long to destroy.
Scyllua is lean and athletic, with a fierce charisma that inspires her allies and gives pause to her foes. She leads Zhent raids in person; riding a great white nightmare named Targaraene and wading into battle with joyous abandon.
Source: Forgotten Realms Campaign Setting