Realms Personalities : Sengal
Male lightfoot halfling werewolf Drd5 of Malar: CR 7; Small shapechanger; HD 5d8+5; hp 36; Init +2; Spd 15 ft.; AC 18 (touch 13, flat-footed 16); Atk +3 melee (1d6-1/x3, halfspear), +7 ranged (1d6-1/x3, halfspear); SQ Animal companions, halfling (lightfoot) traits, language (Druidic), lycanthropic empathy (wolf), nature sense, resist nature's lure, trackless step, wild shape 1/day, woodland stride; AL NE; SV Fort +8, Ref +6, Will +9; Str 8, Dex 14, Con 12, Int 10, Wis 14, Cha 12. Height 3 ft. 1 in.
Skills and Feats: Climb +2, Concentration +5. Handle Animal +6, Heal +5, Hide +4, Jump +0, Knowledge (nature) +4, Listen +8, Move Silently +3, Search +4, Spot +11*, Swim +0, Survival +10; Animal Affinity, Run
Hybrid/Animal Form: Medium-size shapechanger; Spd 50 ft; AC 18 (touch 14, flat-footed 14); Atk +7 melee (1d6, bite) or +3 melee (1d6/x3, halfspear, hybrid only) or +8 ranged (1d6/x3, halfspear, hybrid only); SA Curse of lycanthropy, trip; SQ animal companions, halfling (lightfoot) traits, language (druidic), lycanthropic empathy (wolf), nature sense, resist nature's lure, trackless step, wild shape 1/day, woodland stride; AL NE; SV Fort +10, Ref +8, Will +9; Str 10, Dex 18, Con 16, Int 10, Wis 14, Cha 12.
Skills and Feats: Climb +2, Concentration +7, Handle Animal +3, Heal +6, Hide +5, Jump +4; Knowledge (nature) +4, Listen +12, Move Silently +8, Search +8, Spot +14*, Swim +1, Survival +10**; Animal Affinity, Blind-Fight, Improved Initiative, Run, Weapon Finesse (bite).
*+15 in animal form.
**+14 if tracking by scent.
Special Qualities: Animal Companions: Vaes (tiny viper), Skaeoss (raven), Baraen (3 HD wolf). Halfling lightfoot) Traits: +4 size bonus on Hide checks, +2 racial bonus on Climb, Jump, Listen, and Move Silently checks, +2 morale bonus on saves against fear, +1 racial attack bonus with thrown weapons. Lycanthropic Empathy (wolf): Can communicate simple concepts to wolves or dire wolves and gains a +4 racial bonus to checks when influencing those animals attitudes.
Druid Spells per Day: 5/4/3/1. Base DC = 12 + spell level.
Possessions: Amulet of natural armor +1 (holy symbol of Malar), wolf skull helm (acts as eyes of the eagle), wand of entangle (25 charges, looks like a lock of hair bound in a leather thong), Quaal's feather token (whip), dust of illusion, halfspear (Sengal may use this weapon without violating his druidic oaths because Malar's favored weapon is a spear), hide armor (worn only in humanoid form).
Sengal is a feral halfling who surrendered to his primitive instincts. A druid of Malar and a member of the People of the Black Blood, he is well respected among other werewolves despite his youth and size. Sengal acts as a scout and message-carrier for the bands of the People and the other druids of his faith within the High Forest.
In combat, he prefers to observe opponents to learn their strengths and weaknesses, then strikes from ambush, with his wolf companion attacking unarmored spellcasters. If he anticipates a battle, he rounds up another wolf or two or other members of the People, for he is too cunning to engage multiple opponents without any hope of winning.
Sengal emulates wolves even in normal activities. When he gets angry, he leans forward and growls. When in the presence of a powerful ally, he lies on his back with his belly exposed. He has never been outside the High Forest and considers those who live in cities to be weak.
Source: Forgotten Realms Campaign Setting
Feats and skills modified for 3.5.