Armor Description
Armor Spikes
You can have spikes added to your armor. They allow you to deal 1d6 points of piercing damage (x2 crit) with a successful grapple attack. The spikes count as a martial weapon. If you are not proficient with them, you suffer a -4 penalty on grapple checks when you try to use them. You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case.An enhancement bonus on a suit of armor does not improve the spikes' effectiveness, but the spikes can be made into magic weapons in their own right.
Armor Spikes () | ||||||||
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Cost | Armor Bonus | Max Dex Bonus |
AC Penalty | Arcane Spell Failure | Base spd (30 ft.) |
Base spd (20 ft.) |
Weight* | Source |
+50 gp | - | - | - | 0% | - | +10 lb. | Player's Handbook |