Armor Description
Interlocking Plate
This specially crafted suit of exotic armor consists of a suit of chainmail with metal plates covering vital areas. The plates are cunningly wrought, so that they lock together to offer greater protection when the wearer is relatively still. If you move no farther than 5 feet on your turn while wearing interlocking plate, you gain an additional +2 armor bonus to your Armor Class until the beginning of your next turn. This special armor bonus stacks with the armor bonus from the suit of interlocking plate (but not with armor bonuses from other sources).Interlocking plate is dwarven armor, so a character with the Dwarven Armor Proficiency feat is considered proficient in its use.
Interlocking Plate () | ||||||||
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Cost | Armor Bonus | Max Dex Bonus |
AC Penalty | Arcane Spell Failure | Base spd (30 ft.) |
Base spd (20 ft.) |
Weight* | Source |
1750 gp | +8 | -8 | 40% | 20 ft. | 15 ft. | 50 lb. | Races of Stone |
|
When running in heavy armor, you move only triple your speed, not quadruple. |