Weapons Description
Blade boot
Custom-fitted to the wearer's own boot, this device consists of a sturdy sole assembly concealing a spring-loaded dagger. The buyer can simply add one blade to either of his boots at the given cost, or buy a matched set for double the given cost.
The wearer's movement is not impaired when the blades are retracted. With one or both blades extended, the wearer cannot run or charge. A monk using the blade attacks as if unarmed. The Weapon Finesse feat can be applied to blade boots.
Note: A character wearing blade boots gains a +4 circumstance bonus on Escape Artist checks made to escape from rope bonds.
It takes a character trained in both Craft (cobbling) and Craft (weaponsmithing) to make blade boots. The Craft DC is 20 to refit an existing boot with a blade, or 11 to make a new pair. Refitting a boot takes about a day of work, if the blade and materials are on hand, or a week if they must be fashioned from scratch. Making a new pair of blade boots requires about a week.
Exotic Weapon - Melee | |
Cost | 15 gp |
Dmg(S) | 1d3 |
Dmg(M) | 1d4 |
Crit | 19-20/x2 |
Range Inc | - |
Weight | 1 lb. |
Type | Piercing |
Source |
Forgotten Realms Campaign Setting |
Preferred weapon of: No known deity.