Weapons Description
Bola Flail
This is a 5-foot length of rope with a loop or small metal handle on one end and a 2-pound weight on the other end. With a bola flail, you gain a +2 bonus on your opposed attack roll when attempting to disarm an enemy (including the roll to avoid being disarmed if you fail to disarm your enemy). You can also use this weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the bola flail to avoid being tripped.
You can throw the bola flail at a Medium-size or smaller target in an attempt to trip the target instead of dealing damage. You must make a ranged touch attack to do so, and if you hit, your opponent must make Strength or Dexterity check (DC 15) or be tripped (the defender takes a -4 penalty for every size category smaller than Medium-size). The opponent must then make a grapple check against your attack roll. If he fails, he is grappled. A bola flail can trip or grapple only a Small- or Medium-sized target. An opponent can extricate himself from a bola flail as a full-round action. When you use a bola flail to make a ranged trip attack, your opponent does not get an opportunity to trip you in return.
Exotic Weapon - Ranged | |
Cost | 5 gp |
Dmg(S) | |
Dmg(M) | 1d6 |
Crit | x2 |
Range Inc | 10 ft. |
Weight | 4 lb. |
Type | Bludgeoning |
Source |
Ghostwalk |
See weapon entry for special rules. |
Preferred weapon of: No known deity.