Weapons Description

Chain-and-dagger

You get a +2 bonus on your opposed attack when attempting to disarm an opponent (including the roll to keep from being disarmed yourself, if you fail to disarm your opponent). You can also use this weapon to make trip attacks, gaining a +2 bonus on your trip attempt. If you are tripped during your own trip attempt, you can opt to drop the chain-and-dagger instead of being tripped.

Exotic Weapon - Melee
Cost4 gp
Dmg(S)1d3
Dmg(M)1d4
Crit19-20/x2
Range Inc-
Weight4 lb.
TypePiercing
Source Sword and Fist

Preferred weapon of: No known deity.


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