Weapons Description
Flail, light
With a flail, you get a +2 bonus on your opposed attack roll when attempting to disarm an enemy (including the roll to avoid being disarmed if you fail to disarm your enemy). You can also use this weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the flail to avoid being tripped.
Martial Weapon - Melee
Cost 8 gp
Dmg(S) 1d6
Dmg(M) 1d8
Crit x2
Range Inc -
Weight 5 lb.
Type Bludgeoning
Source
Player's Handbook
See the description of this weapon for special rules.
Preferred weapon of:
Osiris and Urogalan
About Weapons
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