Weapons Description
Foot Spike
The raptorans developed this exotic weapon for use in aerial combat. A foot spike resembles a sharp knife blade strapped to the bottom of a sturdy boot. The spike is spring-loaded and folds into the boot for walking, and thus has no effect on movement. When a foot spike is unfolded, the wearer's land speed is reduced to s feet, and he can't make a 5-foot step. Extending or retracting a foot spike is a move action, the equivalent of drawing or stowing a weapon.
Foot spikes are primarily intended for use by airborne combatants. A character who uses a foot spike while on the ground takes a -4 penalty on attack rolls.
A character wearing a pair of foot spikes can attack with both as if wielding two light weapons. A character can't use a single foot spike as part of a two-weapon attack.
When a character proficient with foot spikes makes a dive attack (see page 68, Races of the Wild) while wearing a pair of foot spikes, he can attack with both foot spikes at the end of the charge.
Exotic Weapon - Melee | |
Cost | 8 gp |
Dmg(S) | 1d3 |
Dmg(M) | 1d4 |
Crit | x3 |
Range Inc | |
Weight | 1 lb. |
Type | Piercing |
Source |
Races of the Wild |
Light melee |
Preferred weapon of: No known deity.