Weapons Description
Ghost Spike
These masterwork shortswords, forged with techniques held secret by the Mountain Ghost clan of dwarves, all possess individual names. Each weapon is typically made from silver or cold iron, and its form resembles a short sword with a spike in place of the pommel. Ghost spike names include the Dwarven equivalents of Firetooth, Greyjoy, Whiteheart, and Widow.
A ghost spike is a double weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. Both ends deal piercing damage. You can use either head as the primary weapon. The other head is the off-hand weapon.
Ninjas and assassins are automatically proficient with ghost spikes; other classes treat them as exotic weapons.
Exotic Weapon - Melee | |
Cost | 320 GP |
Dmg(S) | 1d4/1d4 |
Dmg(M) | 1d6/1d6 |
Crit | 19-20/x2/x3 |
Range Inc | - |
Weight | 2 lb. |
Type | Piercing |
Source |
Dragon #348 |
One handed. Specific to the Mountain Ghost dwarves |
Preferred weapon of: No known deity.