Weapons Description
Gyrspike
A gyrspike is a double weapon. A stout shaft holds a flail on one end and a longsword on the other. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties for two-weapon fighting, as if you were using a one-handed weapon and a light weapon.
You get a +2 bonus on your opposed attack roll when attempting to disarm an enemy when you wield a gyrspike (including the opposed attack roll to avoid being disarmed yourself if you fail to disarm your enemy).
You can also use this weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the gyrspike to avoid being tripped.
Exotic Weapon - Melee | |
Cost | 90 gp |
Dmg(S) | 1d6/1d6 |
Dmg(M) | 1d8/1d8 |
Crit | 19-20/x2 |
Range Inc | - |
Weight | 20 lb. |
Type | Piercing and Slashing |
Source |
Sword and Fist |
Preferred weapon of: No known deity.