Weapons Description

Harpoon

The harpoon is a broad-bladed spear forged with cruel barbs. The shaft of the harpoon has a trailing rope attached to control harpooned opponents. Though intended to be used in hunting whales and other large sea creatures, the harpoon can be used on dry land. Even if an Exotic Weapon Proficiency is taken for the Harpoon, creatures of less than Medium-size suffer a -2 penalty to their attack rolls due to the weapon's weight.
If you inflict damage on your opponent, the harpoon may lodge in the victim if the victim fails a Reflex saving throw against a DC equal to 10 plus the damage you inflicted. The harpooned creature moves at only half speed and cannot charge or run. If you control the trailing rope by succeeding at an opposed Strength check while holding it, the harpooned creature can only move within the limits that the rope allows (the trailing rope is 30 feet long). If the harpooned creature attempts to cast a spell, it must succeed at a Concentration check (DC 15) or fail, losing the spell.
The harpooned creature can pull the harpoon from its wound if it has two free hands and it takes a full-round action to do so, but in so doing it inflicts damage on itself equal to the initial damage the harpoon caused. If you hit with a harpoon and do 8 points of damage and the target removes the harpoon, it takes another 8 points of damage.

Exotic Weapon - Ranged
Cost15 gp
Dmg(S)1d8
Dmg(M)1d10
Critx2
Range Inc30 ft.
Weight10 lb.
TypePiercing
Source Frostburn
Exotic primitive. See special rules

Preferred weapon of: No known deity.


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