Weapons Description

Javelin, Howler

Made from the quill of a howler, this weapon performs as a normal javelin with an additional function. An opponent hit by a howler javelin must make a Reflex save (DC 16) or have the javelin break off after lodging in his or her flesh. A lodged javelin imposes a -1 circumstance penalty on attacks, saves, and checks. Removing the javelin deals 1d6 additional points of damage. Howler javelins that hit a target cannot be recovered. Howler javelins that miss their target have a 50% chance of breaking on impact, rendering them useless. Since a howler javelin is not crafted for melee, all characters are treated as not proficient with it and thus take a -4 penalty on their melee attack rolls.

Exotic Weapon - Ranged
Cost2 gp
Dmg(S)
Dmg(M)1d6
Critx2
Range Inc30 ft.
Weight2 lb.
TypePiercing
Source Savage Species
See weapon entry for special rules.

Preferred weapon of: No known deity.


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