Weapons Description
Warmace
Anyone wielding a warmace takes a -1 penalty to Armor Class because the weight of the weapon makes it difficult to recover quickly from swinging it. A warmace is too large to use in one hand without special training (the appropriate Exotic Weapon Proficiency feat). A character can use a warmace two-handed as a martial weapon.
Exotic Weapon - Melee
Cost 25 gp
Dmg(S) 1d10
Dmg(M) 1d12
Crit x2
Range Inc
Weight 10 lb.
Type Bludgeoning
Source
Compete Warrior
Preferred weapon of:
No known deity.
About Weapons
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