Dungeon Dressing
Spells For Magic Traps
d% | Spell |
1 | Acid fog |
2 | Alarm* |
3 | Animate object |
4 | Antimagic field (keeps spellcasters from foiling another trap)* |
5 | Bigby's clenched fist |
6 | Bigby's forceful hand |
7 | Bigby's grasping hand |
8 | Binding |
9 | Blade barrier |
10 | Blindness (Or deafness) |
11 | Circle of death |
12 | Color spray |
13 | Confusion |
14 | Contagion |
15 | Darkness* |
16 | Disintegration |
17 | Dispel good |
18 | Dispel magic |
19 | Dominate person |
20 | Doom |
21 | Energy drain |
22 | Enervation |
23 | Enlarge* |
24 | Explosive runes |
25 | Eyebite |
26 | False vision |
27 | Fear |
28 | Feeblemind |
29 | Fireball |
30 | Fire trap |
31 | Flaming sphere |
32 | Flesh to stone |
33 | Forbiddance |
34 | Forcecage |
35 | Gate |
36 | Geas/quest |
37 | Giant vermin |
38 | Glyph of warding |
39 | Grease (particularly useful for making victims slide into a dangerous areas) |
40 | Harm |
41 | Hold monster* |
42 | Hold person* |
43 | Imprisonment |
44 | Inflict critical wounds |
45 | Inflict light wounds |
46 | Inflict moderate wounds |
47 | Inflict serious wounds |
48 | Invisibility (cast upon a dangerous object such as a pendulum blade) |
49 | Levitate |
50 | Lightning bolt |
51 | Magic jar* |
52 | Magic missile |
53 | Mass suggestion |
54 | Melt's acid arrow |
55 | Mind fog |
56 | Mordenkainen's disjunction |
57 | Nightmare |
58 | Otiluke's telekinetic sphere |
59 | Permanency (works with other spells to make long-lasting traps)* |
60 | Permanent image* |
61 | Plane shift |
62 | Polymorph other |
63 | Power word, kill |
64 | Prismatic spray |
65 | Programmed image* |
66 | Reduce |
67 | Repulsion* |
68 | Reverse gravity* |
69 | Screen |
70 | Sepia snake sigil |
71 | Shatter |
72 | Silence (keeps spellcasters from foiling another trap) |
73 | Slay living |
74 | Slow |
75 | Spell turning* |
76 | Suggestion* |
77 | Summon monster I |
78 | Summon monster II |
79 | Summon monster III |
80 | Summon monster IV |
81 | Summon monster IX |
82 | Summon monster V |
83 | Summon monster VI |
84 | Summon monster VII |
85 | Summon monster VIII |
86 | Summon monster IX |
87 | Symbol |
88 | Tasha's hideous laughter |
89 | Telekinesis* |
90 | Teleport |
91 | Temporal stasis |
92 | Trap the soul |
93 | Vanish |
94 | Wall of fire |
95 | Wall of force (to seal off an area)* |
96 | Wall of iron (to seal off an area)* |
97 | Wall of stone (to seal off an area)* |
98 | Web* |
99 | Weird |
100 | Word of chaos |
*Best when used in conjunction with another spell, another trap, a dangerous area, or a guardian creature. |
The Dungeon
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Lands of Faerûn