Aristocrats are usually educated, wealthy individuals who were born into high position. Aristocrats are the wealthy or politically influential people in the world. They are given the freedom to train in the fields of their choice, for the most part, and often travel widely. With access to all the best goods and opportunities, many aristocrats become formidable individuals. Some even go on adventures with fighters, wizards, and members other classes, although usually such activities are nothing more than a lark.
The aristocrat might work as a PC class, since it has an impressive selection of skills and respectable combat traits.
Being an aristocrat, however, isn't so much a choice as a position you're born into. An aristocrat cannot be a multiclass character unless his or her first level is in the aristocrat class. Mostly you should reserve the aristocrat class for rulers, their families, and their courtiers.
The aristocrat's class skills are Appraise, Bluff, Diplomacy, Disguise, Forgery, Gather Information, Handle Animal, Intimidate, Knowledge (all skills taken individually), Listen, Perform, Ride, Sense Motive, Speak Language, Spot, Swim, and Survival.
Skill Points at 1st Level: (4 + Int modifier) x 4.
Skill Points at Each Additional Level: 4 + Int modifier.
The following is a class feature of the aristocrat NPC class:
Weapon and Armor Proficiency: The aristocrat is proficient in the use of all simple and martial weapons and with all types and armor and shields.
|Aristocrat||Hit Die: d8|
6d8 x 10 gp worth of equipment.