Seeker of the Misty Isle - General Prestige Class
This is a general Prestige class that may be applicable to the Forgotten Realms Campaign
Millennia ago, a well-placed arrow from Corellon Larethian put out one of Gruumsh's eye. But Gruumsh and Kurrulmak conspired to have their revenge on the deity of the elves. Using potent magic (and sacrificing thousands of orcs, kobolds, and captive elves), Gruumsh and Kurrulmak managed to whisk away one of the world's most beautiful elven communities: the Misty Isle. Neither Corellon Larethian's personal power nor the combined prowess of the elven nation's diviners was able to glean so much as a hint about where Gruumsh and Kurtulmak have hidden the Misty Isle - only that the elves there yet survive, though they are trapped and cannot contact their brethren.
Thus an elite order of elves was born: the seekers of the Misty Isle. Ever since the Misty Isle was stolen away, the seekers have walked the length and breadth of the land, hunting patiently for the lost elves. Even among the long-lived elves, a dozen generations of seekers have lived and died without discovering more than a few scattered clues as to the Misty Isle's location. Yet still they search, and to give one's life to the seekers' cause is one of the noblest sacrifices an elf can make.
Joining the seekers is an arduous process, for the order admits only those likely to survive long travels in hostile lands. And because looking for the Misty Isle is a lifelong quest, the ranks of the seekers are filled with those who no longer "fit in" among the elves: the heartbroken, the grieving, and the exiled. Many have at least some training as a ranger or druid, because the forbidding wilderness where a seeker wanders provides entry trials of its own. Multiclass barbarian druids and cleric/rangers also find the pursuit rewarding.
Hit Die: d8
To qualify to become a Seeker of the Misty Isle, a character must fulfill all the following criteria:
- Race: Elf or half-elf.
- Skills: Knowledge (religion) 4 ranks, Survival 8 ranks.
- Spells: Able to cast 2nd-level divine spells.
- Special: Must be inducted into the order by another member.
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