General Prestige Class : Seeker of the Misty Isle
Millennia ago, a well-placed arrow from Corellon Larethian put out one of Gruumsh's eye. But Gruumsh and Kurrulmak conspired to have their revenge on the deity of the elves. Using potent magic (and sacrificing thousands of orcs, kobolds, and captive elves), Gruumsh and Kurrulmak managed to whisk away one of the world's most beautiful elven communities: the Misty Isle. Neither Corellon Larethian's personal power nor the combined prowess of the elven nation's diviners was able to glean so much as a hint about where Gruumsh and Kurtulmak have hidden the Misty Isle - only that the elves there yet survive, though they are trapped and cannot contact their brethren.
Thus an elite order of elves was born: the seekers of the Misty Isle. Ever since the Misty Isle was stolen away, the seekers have walked the length and breadth of the land, hunting patiently for the lost elves. Even among the long-lived elves, a dozen generations of seekers have lived and died without discovering more than a few scattered clues as to the Misty Isle's location. Yet still they search, and to give one's life to the seekers' cause is one of the noblest sacrifices an elf can make.
Joining the seekers is an arduous process, for the order admits only those likely to survive long travels in hostile lands. And because looking for the Misty Isle is a lifelong quest, the ranks of the seekers are filled with those who no longer "fit in" among the elves: the heartbroken, the grieving, and the exiled. Many have at least some training as a ranger or druid, because the forbidding wilderness where a seeker wanders provides entry trials of its own. Multiclass barbarian druids and cleric/rangers also find the pursuit rewarding.
NPC seekers of the Misty Isle can be found nearly anywhere, because Gruumsh and Kurrulmak could have hidden a portal to the Misty Isle anywhere from a city sewer to a lonely mountain cave to the depths of the Abyss itself. Seekers don't often stay in one place for long, but they'll join any quest that even hints at progress in the search for the Misty Isle.
Adaptation: This prestige class is both race- and deity-specific, but you can file off the serial numbers and use it for any group of elite wanderers. The flavor of the class is a romanticized version of the French Foreign Legion - a group composed of people who want to start their lives over, far from everything they know.
To qualify to become a Seeker of the Misty Isle, a character must fulfill all the following criteria:
- Race: Elf or half-elf.
- Skills: Knowledge (religion) 4 ranks, Survival 8 ranks.
- Spells: Able to cast 2nd-level divine spells.
- Special: Must be inducted into the order by another member.
The seeker of the Misty Isle's class skills are Balance, Climb, Concentration, Craft, Diplomacy, Hide, Jump, Knowledge (geography), Knowledge (religion), Listen, Move Silently, Ride, Speak Language, Spellcraft, Spot, and Survival.
Skill Points at Each Level: 6 + Int modifier.
All of the following are class features of the seeker of the Misty Isle prestige class.
Weapon and Armor Proficiency: Seekers of the Misty Isle are proficient with all martial weapons and with all light and medium armor.
Extra Domain: A seeker of the Misty Isle gains the granted power and spell access of the Travel domain at 1st-level and the Magic domain at 7th level. For an explanation of how non-clerics receive domain spells, see the Extra Domains.
Spells per Day/Spells Known: When a new seeker of the Misty Isle level is gained, the character gains new spells per day (and spells known, if applicable) as if she had also gained a level in whatever spellcasting class in which she could cast 2nd-level divine spells before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained (improved a chance of controlling or rebuking undead, wild shape ability, and so on). This essentially means that she adds the level of seeker of the Misty Isle to the level of whatever other spellcasting class the character has, then determines spells per day accordingly.
If a character had more than one spellcasting class in which she could cast 2nd-level divine spells before she became a seeker of the Misty Isle, the player must decide which class to assign each level of seeker of the Misty Isle for the purpose of determining spells per day and spells known.
Swiftfooted (Ex): At 4th level, the seeker can ignore the normal -5 penalty for accelerated movement when she uses the following skills: Balance, Climb, Hide, Move Silently, and Survival (for following tracks). Her penalty for accelerated tumbling is reduced from -10 to -5.
Corellon's Perception (Ex): A 5th-level seeker of the Misty Isles has sight and hearing far beyond a normal elf's, and she has attuned her senses to repetitively sweep her immediate area. She gains a +5 racial bonus on Listen, Search, and Spot checks. Furthermore, she can attempt to spot or hear something she failed to notice previously once per round per skill as a free action (such attempts are ordinarily move actions).
Surefooted (Ex): As a side effect of the seeker of the Misty Isle's keen senses, she is always searching the terrain around her. Accordingly, she has preternatural sense of minute details in the landscape she can use to her advantage. She can ignore DC modifiers on Balance, Move Silently, and Tumble checks derived from the surface or terrain.
Find the Path (Sp): A 6th-level seeker can use find the path on herself once per day as a spell-like ability. Her caster level is equal to her class level.
Arcane Sight (Su): Three times per day, a 9th-level seeker of the Misty Isle's eyes glow blue, enabling her to use arcane sight, as the spell from a caster of the seeker's highest divine caster level.
Discern Location (Sp): A 10th-level seeker can use discern location once per week as a spell-like ability. Her caster level is equal to her class level.
|Seeker of the Misty Isle||Hit Die: d8|
|CL||BAB||Fort||Ref||Will||Special||Spells per Day|
|1st||+0||+2||+2||+0||Extra domain (Travel)||+1 level of existing class|
|2nd||+1||+3||+3||+0||-||+1 level of existing class|
|3rd||+2||+3||+3||+1||-||+1 level of existing class|
|4th||+3||+4||+4||+1||Swiftfooted||+1 level of existing class|
|5th||+3||+4||+4||+1||Corellon's perception, surefooted||-|
|6th||+4||+5||+5||+2||Find the path||+1 level of existing class|
|7th||+5||+5||+5||+2||Extra domain (Magic)||+1 level of existing class|
|8th||+6||+6||+6||+2||-||+1 level of existing class|
|9th||+6||+6||+6||+3||Arcane sight||+1 level of existing class|
Source: Complete Divine