Evil / Undead Class : Disciple Of Dispater

"Locked in an iron fortress within an iron city in the festering iron pit of Dis, Lord Dispater is master of all he surveys!" - Ustybrin-ja

The disciple of Dispater is a warlike general of evil. He is defensive-minded and eager to have others fight for him. When he must fight, he does so on his terms and on his chosen battleground. Disciples of Dispater verge on paranoia and are thus distrustful of everyone. They have mystical power over iron that allows them to grant themselves even greater abilities in battle.

Fighters, rangers, and rogues become disciples of Dispater, and clerics affiliated with the archdevil also adopt the class. They are mighty soldiers, dealing terrible damage with their iron swords or axes.

Disciples of Dispater have few true allies, although they frequently employ mercenaries and other underlings. All disciples of Dispater have some sort of headquarters that they make as defensible as they can. High-level disciples of the archdevil command great fortresses and their own armies.

Requirements

To qualify to become a Disciple of Dispater, a character must fulfill all the following criteria:

Class Skills

The disciple of Dispater's class skills are Balance, Bluff, Climb, Disable Device, Disguise, Escape Artist, Hide, Intimidate, Jump, Knowledge (religion), Listen, Move Silently, Profession, Ride, Search, and Spot.

Skill Points at Each Level: 4 + Int modifier.

Class Features

All the following are Class Features of the disciple of Dispater prestige class.

Weapon and Armor Proficiency: Disciples of Dispater are proficient with all simple and martial weapons, with all types of armor, and with shields.

Device lore (Ex): A disciple of Dispater can find traps made mostly of metal just as a rogue can. Furthermore, he gains a +2 competency bonus on Disable Device checks against devices made mostly of metal.

Iron Hews (Su): Once per day per point of Constitution bonus, a 2nd-level disciple of Dispater may add a +3 divine bonus on damage from attacks made that round.

Rusting Grasp (Sp): Once per day, a 3rd-level disciple of Dispater can produce an effect identical to that of the rusting grasp spell cast by a 15th-level caster.

Iron Power (Ex): When using an iron or steel weapon, 4th-level disciple of Dispater gains a +1 insight bonus on attack and damage rolls. Furthermore, his threat range is doubled as if he were using a keen weapon. At 8th level, the insight bonus improves to +2, and the threat range triples. This ability does not stack with the keen weapon quality but it does stack with the Improved Critical feat.

Summon Erinyes (Sp): A 5th-level disciple of Dispater can summon 1 erinyes once per day. This functions as a summon monster spell cast by a 15th-level caster. A 9th-level disciple of Dispater can summon 1d4 erinyes once per day.

Greater Iron Hews (Su): Once per day per point of Constitution bonus, a 6th-level disciple of Dispater may add a +6 divine bonus on damage from attacks made that round While this bonus does nor stack with the iron hews ability, the abilities are separate. A disciple of Dispater with a Constitution bonus of +3 can use each ability three times per day

Ironskin (Sp): Once per day, a 7th-level disciple of Dispater can produce an effect identical to that of the stoneskin spell cast by a 15th-level caster upon himself only.

Iron Body (Sp): Once per day, a 10th-level disciple of Dispater can produce an effect identical to that of an iron body spell cast by an 18th-level caster.

Disciple Of DispaterHit Die: d10
CLBABFortRefWillSpecial
1st+1+2+2+2Device lore
2nd+2+3+3+3Iron hews
3rd+3+3+3+3Rusting grasp
4th+4+4+4+4Iron power +1
5th+5+4+4+4Summon erinyes
6th+6+5+5+5Greater iron hews
7th+7+5+5+5Ironskin
8th+8+6+6+6Iron power +2
9th+9+6+6+6-
10th+10+7+7+7Iron body

Source: Book of Vile Darkness

Older Prestige class adapted to 3.5


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Evil & Undead Classes