Evil / Undead Class : Mortal Hunter

Although fiends prize the souls of mortals tempted to evil sometimes a mortal must simply be slain. Such a mortal often an obstacle to a powerful fiend's evil schemes finds herself the target of a mortal hunter.

Mortal hunters are fiends that specialize in killing mortals. For purposes of this prestige class, "mortal" is a term meaning any creature not of the outsider, undead, construct, or fey types. To practice their hunting skills, fiends capture mortals and drag them to their infernal realms where they are freed, then tracked and killed. A mortal hunter is not only good at tracking and killing mortals, but it learns to use mortal skins to form disguises so that it can infiltrate mortal societies and trick individuals, drawing them into traps.

If a mortal hunter has a character class, it is often ranger or fighter. Mortal hunters usually work alone, but sometimes have lesser fiends to use as shock troops or to help spring ambushes and traps. They occasionally use hounds - howlers, displacer beasts, hell hounds, or similar creatures - in their hunts.

Requirements

To qualify to become a Mortal Hunter, a character must fulfill all the following criteria:

Class Skills

The mortal hunter's class skills are Bluff, Climb, Concentration, Disguise, Hide, Jump, Knowledge (arcana), Knowledge (religion), Knowledge (the planes), Listen, Move Silently, Search, Sense Motive, Spot, and Survival.

Skill Points at Each Level: 4 + Int modifier.

Class Features

All the following are Class Features of the mortal hunter prestige class.

Weapon and Armor Proficiency: Mortal hunters are proficient with no weapons, armor, or shields.

Spells: A mortal hunter gains the ability to cast a small number of arcane spells. To cast a spell, the mortal hunter must have a Charisma score of at least 10 + the spell's level, so a mortal hunter with a Charisma of 10 or lower cannot cast these spells. Mortal hunter bonus spells are based on Charisma, and saving throws against these spells have a DC of 10 + spell level + Cha modifier. When the table below shows 0 spells of a given level, such as 0 1st-level spells at 1st level, the mortal hunter gets only bonus spells. A mortal hunter without a bonus spell for that level cannot yet cast a spell of that level. The mortal hunter's spell list appears below; it has access to any spell on the list and need not prepare those spells ahead of time, just as a sorcerer. A mortal hunter casts spells just as a sorcerer does.

Mortal Hunting (Ex): A mortal hunter gains a bonus against mortals due to its extensive study of them and training in the proper combat techniques. The mortal hunter gains a +1 bonus on attack and damage rolls against mortals and the same bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against mortals. The damage bonus applies to ranged weapons only against targets within 30 feet (the mortal hunter cannot strike with deadly accuracy beyond that range). The bonus does not apply to damage against creatures that are immune to critical hits. Ar 3rd, 6th, and 9th level, the mortal hunter's bonus associated with mortals goes up by +1. This bonus stacks with a ranger's favored enemy bonus.

Mortal Skin (Su): By magically grafting bits of mortal flesh to its own body a mortal hunter gains the ability at 1st level to transform (as the polymorph spell) into any humanoid mortal form. At 5th level, a mortal hunter can polymorph into any mortal form except that of a dragon. At 8th level, any mortal form can he adopted. If the flesh used is from the exact individual being imitated, the duration is permanent. If the flesh is from a being of the same type as the form adopted, the duration is 1 hour. If the flesh is not the same type as the form adopted, the duration is 10 minutes. In all cases, the mortal hunter can dismiss the ability as a standard action. Otherwise, this ability works as the polymorph spell, and the mortal hunter can call upon it once per day.

Detect Mortals (Su): A 2nd-level mortal hunter can use detect mortals at will. This ability duplicates the effect of detect undead cast by a 15th-level caster, except that mortals are detected.

Boost Spell-like Ability: At 2nd level, a mortal hunter gains this feat as a bonus feat.

Smite Mortals (Su): Once per day, a mortal hunter of 4th level or higher may attempt to smite mortals with one normal melee attack. It adds its Wisdom modifier (if positive) to its attack roll and deals 2 extra points of damage per class level; for example, an 8th-level mortal hunter armed with a longsword would deal 1d8+16 points of damage, plus 3 points of damage for irs mortal hunting ability, plus any additional bonuses for high Strength or magical effects. If the mortal hunter accidentally smites a creature that is not a mortal, the smite has no effect but is still used up for that day

Spurn Mortal Magic (Su): A 5th-level mortal hunter applies its Wisdom modifier (if positive) as an additional bonus on all saving throws against spells and spell-like abilities used by mortals. Will saving throws thus add double the normal Wisdom modifier.

Claws of the Overfiend (Ex): At 7th level, the damage dealt by all of the mortal hunter's natural attacks increases by one step. Use the table in the Size Increases section in the introduction of the Monster Manual to determine the proper die increase. For example, a bite that deals 1d6+2 points of damage now deals 1d8+2 points of damage.

Mortalbane Shout (Su): An 8th-level mortal hunter can, once per day give a shout that stuns for 1 round all mortals within 50 feet who fail a Fortitude save (DC 10 + Charisma bonus + class levels).

Slay Mortal (Su): A 10th-level mortal hunter can attempt to slay a mortal with its touch once per day. If the mortal hunter succeeds at a melee touch attack, the mortal must make a Fortitude saving throw (DC 10 + class level + mortal hunter's Cha modifier) or die instantly.

Mortal HunterHit Die: d10
CLBABFortRefWillSpecialSpells per Day
1st+1+2+0+0Mortal hunting +1, mortal skin (any humanoid)0---
2nd+2+3+0+0Detect mortals, Boost Spell-Like Ability1---
3rd+3+3+1+1Mortal hunting +210--
4th+4+4+1+1Smite mortals11--
5th+5+4+1+1Spurn mortal magic, mortal skin (any nondragon)110-
6th+6+5+2+2Mortal hunting +3111-
7th+7+5+2+2Claws of the overfiend2110
8th+8+6+2+2Mortalbane shout2111
9th+9+6+3+3Mortal hunting +42211
10th+10+7+3+3Slay mortal, mortal skin (any)2221

Mortal Hunter Spell List

Mortal hunters choose their spells from the following list:

Source: Book of Vile Darkness

Older Prestige class adapted to 3.5


[Back]
Evil & Undead Classes