Evil / Undead Class : Tainted Warrior
When a character's taint threatens to exceed the capacity of his body and soul to contain it, he may become possessed by a its evil power and transformed into a creature of taint. Such characters feel an irresistible urge to travel to regions of taint, often walking until their feet bleed, slaughtering anyone in the way. The lucky ones are killed by adventurers, militias, or monsters. The unlucky ones are guided by evil cults of Erythnul and Hextor and become transformed into living servants of evil.
Most tainted warriors were barbarians, fighters, or rangers before their taint overcame them, although a member of any race or character class can adopt this prestige class. Clerics, druids, sorcerers, and wizards are usually seduced by the tainted sorcerer class instead.
NPC tainted warriors are found near regions of taint, often serving as commanders for small groups of evil humanoids.
To qualify to become a Tainted Warrior, a character must fulfill all the following criteria:
- Alignment: Any non-good.
- Base Attack Bonus: +5.
- Taint: Character's taint score must be 10 or more.
Special: Character must locate and join a temple devoted to an evil deity.
Skill Points at Each Level: 2 + Int modifier.
The following are class features of the tainted warrior.
Weapon and Armor Proficiency: Tainted warriors do not gain any additional weapon or armor proficiencies.
Taint Suppression: By definition, a tainted warrior is overwhelmed with taint, but this taint is not immediately obvious to onlookers. A tainted warrior's taint manifests in mental effects - delirium, anger, and cruelty - and in internal physical effects. If a tainted warrior is split open, the internal corruption is obvious: His body is full of vile liquids and distorted growths, even internal limbs. If a tainted warrior enters a tainted area, his corruption immediately manifests externally as well. Barring these two conditions, it is impossible to detect a tainted warrior based on appearance. A tainted warrior no longer applies his taint score as a penalty to his Constitution, and only applies one-half his taint score as a penalty to his Wisdom.
Damage Reduction (Ex): At 2nd level, a tainted warrior gains damage reduction 1/good. The value of the character's damage reduction increases by 1 point at every even-numbered level thereafter.
Tainted Strike (Ex): A tainted warrior of 3rd level or higher can infuse a melee attack with the power of his taint. The character adds his taint score to the damage dealt by the melee attack, and the target's taint score increases by 1.
If a tainted warrior strikes a creature immune to the effects of taint (such as an undead creature or a creature with the evil subtype), the tainted strike has no effect.
A tainted warrior can use this ability once per day upon attaining 3rd level and one additional time per day for every four levels gained thereafter.
|Tainted Warrior||Hit Die: d8|
|2nd||+2||+3||+0||+0||Damage reduction 1/good|
|3rd||+3||+3||+1||+1||Tainted strike 1/day|
|4th||+4||+4||+1||+1||Damage reduction 2/good|
|6th||+6||+5||+2||+2||Damage reduction 3/good|
|7th||+7||+5||+2||+2||Tainted strike 2/day|
|8th||+8||+6||+2||+2||Damage reduction 4/good|
|10th||+10||+7||+3||+3||Damage reduction 5/good|
Source: Unearthed Arcana