Evil / Undead Class : Thrall of Graz'zt
"The dark man, the shadow king, the ebony skinned master things that revel in the night, oh master Graz'zt, spare me your wrath and grant me your favor!" -Besmal
The thrall of Graz'zt is a sinister, conniving, and thoroughly evil master of arcane lore and dark secrets. She uses her charm and guile to learn things that she should never know - a sort of seductive loremaster who depends on subterfuge, not study. A loremaster spends her days in a library learning secrets, but a thrall of Graz'zt steals, seduces or tricks them from others.
Wizards, sorcerers, clerics, and bards make excellent thralls of Graz'zt, although sorcerers are clearly the best of them all. Graz'zt is the dark man that some sorcerers learn their initial spells from without even knowing it.
Thralls of Graz'zt often work in cabals. These sinister, secretive organizations sometimes work alongside rogues or assassins to manage the criminal underworld of an entire community or even an entire kingdom. The lust for power of a thrall of Graz'zt knows no bounds.
Requirements
To qualify to become a Thrall of Graz'zt, a character must fulfill all the following criteria:
- Alignment: Any evil
- Skills: Knowledge (arcana) 5 ranks, Bluff 2 ranks, Diplomacy 2 ranks
- Feats: Thrall To Demon, Violate Spell,
- Special: Must be able to cast 3rd-level spells with the evil descriptor.
- Special: Graz'zt's followers initiate new thralls in a horrific rite that involves the sacrifice of an intelligent being. This rite must be performed within an area of magical darkness under the influence of a desecrate or unhallow spell.
Class Skills
The thrall of Graz'zt's class skills are Bluff, Concentration, Decipher Script, Diplomacy, Gather Information, Hide, Knowledge (any), Listen, Move Silently, Open Lock, Perform, Search, Sense Motive, Sleight of Hand, Spellcraft, Spot, and Use Magic Device.
Skill Points at Each Level: 4 + Int modifier.
Class Features
All the following are Class Features of the thrall of Graz'rt prestige class.
Weapon and Armor Proficiency: Thralls of Graz'zt proficient with no weapons, armor, or shields.
Spells: When a thrall of Graz'zt gains 1st level, and every two levels after that (plus 10th level), the character gains new spells per day as if she had also gained a level in whatever spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation fears, hit points beyond those received from the prestige class, and so on), except for an increased effective level of spellcasting. This essentially means that she adds the new level of thrall of Graz'zt to the level of whatever other spellcasting class the character has, then determines spells per day, spells known, and caster level accordingly. For example, if Kalleyis, an 8th-level wizard, gains a level in thrall of Graz'zt, she gains new spells as if she had risen to 9th level in wizard, but uses the other thrall of Graz'zt aspects of level progression such as base attack bonus and save bonus. If she next gains a level of wizard, making her a 9th-level wizard/1st-level thrall of Graz'zt, she gains spells as if she had risen to 10th-level wizard. If a character had more than one spellcasting class before she became a thrall of Graz'zt, she must decide to which class she adds the level of thrall of Graz'zt.
Charm (Sp): A thrall of Graz'zt can produce an effect identical to that of a charm person spell cast by a caster of the thrall of Graz'zt's class level.
Spell Betrayal (Su): When casting a damage-dealing spell at a target or targets denied their Dexterity bonus, a thrall of Graz'zt of 2nd level or higher can increase the amount of damage dealt. A 2nd-level thrall, lot example, adds +1d6 points of damage to a spell cast against flat-footed targets. Graz'zt grants this ability in the hope that the thrall will convince her enemies that she is their friend, then betray them with a surprise magical attack. The damage increase goes up by +1d6 for every two levels beyond 2nd, to +5d6 at 10th level.
Dark Charisma (Ex): At 3rd level, a thrall of Graz'zt can add an enhancement bonus on certain Charisma-based skill checks. The bonus is +1 at 3rd level, +2 at 5th level, and +3 at 7th level. The bonus improves Diplomacy, Bluff, Gather Information, Handle Animal, and Perform checks when dealing with evil creatures.
Summon Demon (Sp): A 4th-level thrall of Graz'zt can summon a demon of 5 HD or less once per day. This functions as a summon monster spell cast by a 15th-level caster. A 9th-level thrall of Graz'zt can summon a demon of 10 HD or less once per day.
Spellstrike (Su): If a thrall of Graz'zt casts a damaging spell upon a target or targets threatened in melee (and thus distracted), the thrall can add half of the spell betrayal bonus (round down) to the damage dealt. A 6th-level or 7th-level thrall of Graz'zt deals an additional +1d6 points of damage with a spell against threatened targets. At 8th level and higher, this bonus damage increases to +2d6 points.
Thrall Of Graz'zt | Hit Die: d6 | |||||
---|---|---|---|---|---|---|
CL | BAB | Fort | Ref | Will | Special | Spells per Day |
1st | +0 | +0 | +0 | +2 | Charm | +1 level of existing class |
2nd | +1 | +0 | +0 | +3 | Spell betrayal +1d6 | - |
3rd | +1 | +1 | +1 | +3 | Dark Charisma +1 | +1 level of existing class |
4th | +2 | +1 | +1 | +4 | Spell betrayal +2d6, summon minor demon | - |
5th | +2 | +1 | +1 | +4 | Dark Charisma +2 | +1 level of existing class |
6th | +3 | +2 | +2 | +5 | Spell betrayal +3d6, spellstrike +1d6 | - |
7th | +3 | +2 | +2 | +5 | Dark Charisma +3 | +1 level of existing class |
8th | +4 | +2 | +2 | +6 | Spell betrayal +4d6, spellstrike +2d6 | - |
9th | +4 | +3 | +3 | +6 | Summon major demon | +1 level of existing class |
10th | +5 | +3 | +3 | +7 | Spell betrayal +5d6 | +1 level of existing class |
Source: Book of Vile Darkness
Older Prestige class adapted to 3.5