Evil / Undead Class : Tomb Warden
Tomb wardens serve as selfless, undying protectors of the dead. Each one dedicates itself to the eternal guardianship of a tomb, graveyard, or similar repository of the dead, and gains great powers while within that area.
Most tomb wardens are mummies, because the role comes naturally to them. Advanced wights may become tomb wardens, and some privacy-seeking liches also take up this mantle. On rare occasions, a ghost might be doomed to protect a crypt or graveyard, and might become a tomb warden as part of its service.
NPC tomb wardens are always solitary, private individuals. They have little use for companions, though some keep minions nearby for additional assistance in their appointed task.
To qualify to become a Tomb Warden, a character must fulfill all the following criteria:
- Race: Undead
- Alignment: Any nonchaotic
- Feats: Toughness,
- Base Attack Bonus: +3.
Base Save Bonus: Will +5.
- Special: A tomb warden must dedicate itself to the protection of a tomb, graveyard, or similar resting place of the dead.
Skill Points at Each Level: 4 + Int modifier.
All of the following are class features of the tomb warden prestige class.
Weapon and Armor Proficiency: Tomb wardens gain proficiency with simple and martial weapons, and with light, medium, and heavy armor.
Turn Immunity (Ex): As long as it is within the tomb, graveyard, or similar resting place that it protects, a tomb warden is immune to turning or rebuking attempts. It can still be bolstered as normal.
Tomb Sense (Su): While it is within the tomb, graveyard, or similar resting place it protects, a tomb warden of 2nd level or higher automatically knows the precise location of all intruders within that tomb. This ability is similar to blindsense, except that it functions without regard to line of effect and its effect extends to every portion of the tomb.
Power of the Dead (Su): While it is within the tomb, graveyard, or similar resting place it protects, a 3rd-level tomb warden can call upon the spirits of the dead to gain insight from them. This ability requires only a free action to activate, and grants the tomb warden an insight bonus on attack rolls, damage rolls, and saving throws equal to its Charisma modifier (minimum +1). A tomb warden can use this ability once per day, and its effects last for 10 minutes.
|Tomb Warden||Hit Die: d12|
|3rd||+3||+3||+1||+1||Power of the dead|
If a tomb warden leaves the tomb it protects for longer than seven days, or if it relinquishes guardianship of the tomb, it loses all class features (except for armor proficiencies). It must undergo atonement to regain these class features.
Source: Libris Mortis