Exalted Prestige Class : Slayer of Domiel
Assassins, of course, are evil by their nature and the nature of what they do: committing murder for money is a completely evil act. However, sometimes the skill set of an assassin is required for more noble purposes. Claiming the power of the paragon archon Domiel, the slayers of Domiel are a disciplined, secretive order of stealthy spies and—when the need arises—assassins who serve the cause of law and good. Rather than relying entirely on stealth and poison, the slayers of Domiel use supernatural means to dispatch evil foes.
Rogues most commonly become slayers of Domiel. On very rare occasions, the order accepts former assassins who have repented and atoned for their past evil deeds and wish to become slayers. Some slayers also have monk, fighter, or even paladin levels. Sorcerer/rogues and cleric/rogues are also found among their numbers. Slayers of Domiel often work closely with other lawful good characters, but not often with other slayers. Every slayer has a superior in the order responsible for mentoring, training, and supervising her progress, but some slayers go for months between meetings with their superiors. Few slayers know of more than one or two other slayers besides their mentors..
To qualify to become a Slayer of Domiel, a character must fulfill all the following criteria:
- Alignment: Lawful good
- Skills: Hide 8 ranks, Move Silently 8 ranks.
- Feats: Sanctify Martial Strike, Servant of The Heavens,
- Special: Sneak attack +3d6, evasion class ability
The slayer of Domiel's class skills are Balance, Bluff, Climb, Craft, Diplomacy, Disguise, Gather Information, Hide, Intimidate, Jump, Listen, Move Silently, Open Lock, Search, Sense Motive, Spot, Tumble, Use Magic Device, and Use Rope.
Skill Points at Each Level: 4 + Int modifier.
All of the following are class features of the slayer of Domiel prestige class.
Weapon and Armor Proficiency: Slayers of Domiel gain no proficiency with any weapon or armor.
Spells: A slayer of Domiel has the ability to cast a small number of divine spells. To cast a slayer Domiel spell, the slayer must have a Wisdom score of at least 10 + the spell's level, so a slayer of Domiel with a Wisdom of 10 or lower can not cast these spells. Slayer of Domiel bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + the slayer's Wisdom modifier. When the slayer of Domiel gets 0 spells of a given spell level (for instance, 1st-level spells for a 1st level slayer of Domiel), she gets only the bonus spells she would be entitled to based on her Wisdom score for that spell level.
The slayer of Domiel's spell list appears below. A slayer of Domiel prepares and casts spells just as a cleric does (though a slayer cannot spontaneously cast cure spells).
Death Touch (Su): A slayer of Domiel can slay living evil opponents with a single touch. She must succeed on a melee touch attack against the target. When she touches, she rolls 1d6 per slayer level. If the total at least equals the target's current hit points, it dies. This is a death effect, and it has no effect on nonevil creatures.
A slayer of Domiel can use this ability more often as she increases in levels, as shown on the table below.
Detect Evil (Sp): At will, as the spell of the same name.
Sneak Attack (Ex): If a slayer of Domiel can catch an opponent when he is unable to defend himself effectively from he attack, she can strike a vital spot for extra damage. Any time slayer's target would be denied his Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), the slayer's attack deals an extra 1d6 points of damage at 1st level and an additional 1d6 at every two slayer levels thereafter (3rd 5th, 7th, and 9th). Should a slayer of Domiel score a critical hit with a sneak attack, this extra damage is not multiplied.
It takes precision and penetration to hit a vital spot, s ranged attacks can only count as sneak attacks if the target is within 30 feet.
With a sap or an unarmed strike, a slayer of Domiel can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty, because she must make optimal use of her weapon in order to execute the sneak attack.
A slayer of Domiel can only sneak attack living creatures with discernible anatomies - undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The layer must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A slayer of Domiel cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.
If a slayer of Domiel gets a sneak attack bonus from another source (such as rogue levels), the extra damage stacks.
Divine Grace (Su): A 2nd level slayer of Domiel applies her Charisma bonus as a bonus on all saving throws.
Improved Evasion (Ex): At 6th level, a slayer of Domiel's evasion ability improves. When subjected to an attack that normally allows a Reflex saving throw for half damage, the slayer takes no damage if she makes a successful saving throw and half damage if the saving throw fails.
Slayer of Domiel Spell List
Slayers of Domiel choose their spells from the following list:
- 1st Level: bless weapon, change self, deathwatch, divine favor, ghost bid, obscuring mist, spider climb, vision of heaven
- 2nd Level: alter self, darkness, gentle repose, pass without trace
- 3rd Level: blessed sight, deeper darkness, invisibility, misdirection, nondetection, speak with dead
- 4th Level: death ward, dimension door, freedom of movement, holy sword, greater invisibility, sword of conscience
|Slayer of Domiel||Hit Die: d6|
|Spells per Day|
|1st||+0||+0||+2||+0||Death touch 1/day, detect evil, sneak attack +1d6||0||-||-||-|
|3rd||+2||+1||+3||+1||Sneak attack +2d6||1||0||-||-|
|4th||+3||+1||+4||+1||Death touch 2/day||1||1||-||-|
|5th||+3||+1||+4||+1||Sneak attack +3d6||1||1||0||-|
|7th||+5||+2||+5||+2||Sneak attack +4d6||2||1||1||0|
|8th||+6||+2||+6||+2||Death touch 3/day||2||1||1||1|
|9th||+6||+3||+6||+3||Sneak attack +5d6||2||2||1||1|
|10th||+7||+3||+7||+3||Death touch 4/day||2||2||2||1|
Source: Book of Exalted Deeds