Exalted Prestige Class : Wonderworker

Among spellcasters of all kinds, some are so devoted to the cause of good that they sacrifice some of their spellcasting ability in order to grow closer to the ideal of goodness they revere. These are wonderworkers, practitioners of arcane or divine magic (or even psionics) whose righteousness and purity sets them apart from others - even from other good clerics.

Like the sword of righteousness prestige class, the wonderworker class allows a spellcasting or psionic character to gain more exalted feats at the cost of a slightly slower spell progression. Bards, clerics, druids, sorcerers, wizards, psions. and psychic warriors can all adopt this class while more martially oriented characters generally choose the sword of righteousness class to accomplish the same goal.

No organization unites wonderworkers, though they are often found operating in the churches of good deities, good-aligned guilds or colleges, and other existing organizations devoted to virtuous causes.

Requirements

To qualify to become a Wonderworker, a character must fulfill all the following criteria:

Class Skills

The wonderworker's class skills are Concentration, Craft, Diplomacy, Heal, Knowledge (arcana), Knowledge (nature), Knowledge (religion), Profession, Sense Motive, and Spellcraft.

Skill Points at Each Level: 4 + Int modifier.

Class Features

All of the following are class features of the wonderworker prestige class.

Weapon and Armor Proficiency: Wonderworkers gain no proficiency with any weapon or armor.

Bonus Exalted Feat: At every level, a wonderworker gets bonus exalted feat. These bonus feats must be drawn from among those identified exalted feats

.

Bonus Spells per Day: For each level of wonderworker that a spellcasting character attains, he gains bonus spells to the number of spells per day he normally casts. These bonus spells can be added to whatever levels of spells the wonderworker can currently cast, but no more than one can be added to the character's highest current spell level. Arcane spellcasters (bards, sorcerers, and wizards) receive fewer bonus spells than divine spellcasters (clerics and druids), as shown the table below.

For example, a 9th-level cleric who takes a single level in wonderworker can give himself one bonus 5th-level spell (his highest as a 9th-level cleric), and one bonus spell in one other level, 0 through 4th. A 9th level wizard who takes a level in wonder worker gains only one bonus spell, which she can give herself in any level, through 5th.

A psion who adopts the wonderworker class receives bonus power points/day equal to one-half of the sum of his psion level and his wonderworker level. A psychic warrior/wonderworker receives bonus power points/day equal to one-third of the sum of her psychic warrior level and her wonderworker level. If a wonderworker has two spellcasting or psionic classes already he must give the bonus spell or power points to a class in which he can cast at least 3rd-level spells or manifest at least 3rd-level powers. If more than one class meets that requirement, he must choose which previous class gains the bonus. He cannot split bonus spells or power points between two different spellcasting or psionic classes. For example, a 5th-level cleric/5th-level wizard takes one level of wonderworker. He can either take 2 bonus cleric spells or 1 bonus wizard spell, but he cannot take 1 of each

Once a wonderworker has chosen how to apply bonus spells or power points, they cannot be shifted.

WonderworkerHit Die: d6
Bonus Spells per Day
CLBABFortRefWillSpecialArcaneDivine
1st+0+0+0+2Bonus exalted feat12
2nd+1+0+0+3Bonus exalted feat23
3rd+1+1+1+3Bonus exalted feat12

Source: Book of Exalted Deeds


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Exalted Prestige Classes