General Prestige Class : Divine Crusader
The divine crusader embodies devotion and dedication to a chosen deity. Even more than a cleric, the divine crusader serves as a symbol of a specific aspect of his deity's portfolio, such as fire, good, knowledge, or war. They serve as elite godservants, carrying out the deity's will and furthering the deity's aims.
Paladins make good divine crusaders, as do clerics (particularly those of martial-minded deities). However, characters of many other classes find great spiritual rewards from the path of the divine crusader, including fighters, barbarians, monks, rangers, and rogues.
NPC divine crusaders typically work side-by-side with others who share their devotion, such as clerics or other divine crusaders. They get along well with other crusaders who share the same deity (even if their chosen domains differ), and some even ally themselves with divine crusaders who share a domain but nor a deity, though alignments must be similar as well (divine crusaders of Corellon Larethian and Gruumsh don't get along, even if both have chosen the War domain).
Requirements
To qualify to become a Divine Crusader, a character must fulfill all the following criteria:
- Alignment: Must match chosen deity
- Skills: Knowledge (religion) 2 ranks
- Feats: Weapon Focus (in chosen deity's favored weapon).
- Base Attack Bonus: +7
Class Skills
The divine crusader's class skills are Climb, Concentration, Craft, Diplomacy, Intimidate, Jump, Knowledge (religion), Ride, and Swim.
Skill Points at Each Level: 2 + Int modifier.
Class Features
Weapon and Armor Proficiency: The divine crusader gains no weapon or armor proficiencies.
Aura (Ex): The power of a divine crusader's alignment aura (see the detect evil spell) is equal to her class level, plus any class levels in other classes that possess such an aura (such as cleric or paladin).
Deity and Domain: Every divine crusader has a chosen deity. A divine crusader's chosen deity influences her alignment, what magic she can perform, her values, and how others see her. The character's alignment and her deity's alignment must match exactly.
A divine crusader chooses one domain from among those offered by that deity to his or her clerics and gains the granted power of the domain. (If the domain granted power includes the addition of a skill or skills to the cleric class skill list, add it to the class skill list for the divine crusader instead.) The divine crusader also gains the ability to cast spells from that domain (see below).
Spells per Day: A divine crusader casts divine spells. She may only prepare and cast spells from her chosen domain (see above). Effectively, a divine crusader has a class spell list of only nine spells (one per spell level).
To prepare or cast a spell, a divine crusader must have a Charisma score equal to at least 10 + the spell level. The difficulty class for a saving throw against a divine crusader's spell is 10 + the spell level + the divine crusader's Cha modifier. The divine crusader also gets bonus spells based on her Charisma.
A divine crusader prepares and casts spells as a cleric, except that she cannot spontaneously cast cure or inflict spells.
Electricity Resistance (Ex): A divine crusader gains resistance to electricity 5 at 3rd level. At 9th level, this increases to resistance 10.
Weapon Specialization: At 5th level, a divine crusader gains Weapon Specialization in her deity's favored weapon as a bonus feat.
Acid Resistance (Ex): A divine crusader gains resistance to acid 5 at 6th level. At 9th level, this increases to resistance 10.
Darkvision (Ex): A 7th-level divine crusader gains darkvision out to 60 feet. If the divine crusader already has darkvision, the radius of her existing darkvision increases by 30 feet.
Perfect Self: At 10th level, a divine crusader completes her transformation into a creature of the planes. Her type changes to outsider (native). As a native outsider, the character can still be raised, reincarnated, or resurrected just as other living creatures can be, and remains native to the Material Plane. Additionally, the divine crusader gains damage reduction 10/magic.
Divine Crusader | Hit Die: d8 | Spells per day | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CL | BAB | Fort | Ref | Will | Special | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
1st | +0 | +2 | +0 | +2 | Aura | 0 | - | - | - | - | - | - | - | - |
2nd | +1 | +3 | +0 | +3 | - | 1 | 0 | - | - | - | - | - | - | - |
3rd | +2 | +3 | +1 | +3 | Resistance to electricity 5 | 2 | 1 | 0 | - | - | - | - | - | - |
4th | +3 | +4 | +1 | +4 | - | 2 | 2 | 1 | 0 | - | - | - | - | - |
5th | +3 | +4 | +1 | +4 | Weapon Specialization | 3 | 2 | 2 | 1 | 0 | - | - | - | - |
6th | +4 | +5 | +2 | +5 | Resistance to acid 5 | 3 | 3 | 2 | 2 | 1 | 0 | - | - | - |
7th | +5 | +5 | +2 | +5 | Darkvision | 3 | 3 | 3 | 2 | 2 | 1 | 0 | - | - |
8th | +6 | +6 | +2 | +6 | - | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 0 | - |
9th | +6 | +6 | +3 | +6 | Resistance to acid and electricity 10 | 3 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 0 |
10th | +7 | +7 | +3 | +7 | Perfect self | 3 | 3 | 3 | 3 | 3 | 3 | 2 | 2 | 1 |
Ex-Divine Crusaders
A divine crusader whose alignment changes to no longer match her chosen deity's alignment loses all divine crusader spells and abilities. She may not progress any farther in levels as a divine crusader. She regains her abilities and advancement potential if she atones for her violations (see the atonement spell).
An ex-divine crusader cannot change her devotion to a different deity in order to regain abilities and advancement potential. Once a divine crusader has failed one deity, no other deity trusts the character with these powers.
Source: Complete Divine