General Prestige Class : Hoardstealer

"Don't call me a burglar. Burglars steal baubles and trinkets. If I wanted trinkets, I'd rob a dwarf. I want treasure."
-Liam Boldfingers, halfling hoardstealer

The hoardstealer specializes in relieving wealthy individuals from large amounts of said wealth. In most cases, these individuals are dragons, since few creatures keep so much wealth in one place. Stealing a dragon's hoard is a challenging task, to be sure, but if it were easy, it probably wouldn't be worth doing.

Most hoardstealers are rogues, though some bards and rangers can become hoardstealers with the right training. Other classes may fancy themselves treasure-finders, but they don't have the aptitudes to take up the art of hoardstealing.

By their very nature, most NPC hoardstealers work alone. Some may recruit assistance for tough jobs - such as rogues or other stealthy sorts - but a hoardstealer rarely sees such hired help as anything but expendable assets. The smart hoardstealer knows that he can only count on himself to get the job done - everyone else is just an amateur.

Requirements

To qualify to become a Hoardstealer, a character must fulfill all the following criteria:

Class Skills

The hoardstealer's class skills are Appraise, Balance, Bluff, Climb, Concentration, Decipher Script, Disable Device, Disguise, Escape Artist, Gather Information, Jump, Open Lock, Search, Swim, Use Magic Device, and Use Rope.

Skill Points at Each Level: 6 + Int modifier.

Class Features

All of the following are class features of the hoardstealer prestige class.

Weapon and Armor Proficiency: A hoardstealer is proficient with all simple weapons but gains no proficiency with armor or shields.

Spells: Beginning at 1st level, a hoardstealer gains the ability to cast a small number of arcane spells. To cast a spell, the hoardstealer must have an Intelligence score of at least 10 + the spell's level, so a hoardstealer with an Intelligence of 10 or lower cannot cast these spells. Hoardstealer bonus spells are based on Intelligence, and saving throws against these spells have a DC of 10 + spell level + the hoardstealer's Int modifier. When the hoardstealer gets 0 spells of a given level (for instance, 1st-level spells for a 1st-level hoardstealer), he gains only the bonus spells he would be entitled to based on his Intelligence score for that spell level. The hoardstealer's spell list appears below. A hoardstealer casts spells just as a wizard does.

Darkvision (Su): At 1st level, a hoardstealer gains darkvision with a range of 30 feet, or the range of his existing darkvision improves by 30 feet if he already has the ability. At 5th level and at 9th level, the range of the hoardstealer's darkvision extends another 30 feet, to a maximum of +90 feet at 9th level.

Trapfinding (Ex): Like a rogue, a hoardstealer can use Search skill to locate traps when the task has a DC higher than 20. He may also use the Disable Device skill to disarm a magic trap. A hoardstealer who beats a trap's DC by 10 or more can study a trap, figure out how it works, and bypass it (with his party) without disarming it.

Hide from Dragons (Sp): A 2nd-level hoardstealer can cast hide from dragons on himself once per day. This functions as the spell of the same name, except it only affects the hoardstealer and lasts for only 1 round per level. At 6th level, the hoardstealer may use this ability twice per day. At 10th level, he may use it three times per day.

Trap Sense (Ex): Starting at 3rd level, a hoardstealer gains an intuitive sense that alerts him to danger from traps, giving him a +2 bonus on Reflex saves made to avoid traps, and a +2 dodge bonus to AC against attacks by traps. At 6th level these bonuses rise to +4, and at 9th level to +6. These bonuses stack with trap sense bonuses gained from other classes.

Deep Pockets (Su): Once per day, a 3rd-level hoardstealer can turn any container - from a waistcoat pocket to a backpack to a barrel - into the equivalent of a bag of holding. The container's weight remains the same, but it becomes capable of holding up to 10 cubic feet (or 100 pounds) of material per level. The duration of this effect is 1 hour per level. If the effect ends prematurely (such as by being dispelled), everything within the container spills out onto the floor.

Treasure Dowsing (Su): Once per day, a 4th-level hoardstealer can concentrate (a full-round action) to detect the location of the largest mass of metal or minerals within a range of 10 feet per level. If the hoardstealer concentrates on a specific metal or mineral (such as gold or diamonds), he detects the location of each such deposit within range. This is otherwise identical to the effect of a rod of metal and mineral detection .

At 7th level, the hoardstealer may use this ability twice per day. At 10th level, he may use it three times per day

Skill Mastery (Ex): At 8th level, a hoardstealer may select a number of skills equal to 3 + his Int modifier. When making a skill check with one of these skills, the hoardstealer may take 10 even if stress and distractions would normally prevent him from doing so. He becomes so certain in his ability that he can use his skill reliably under adverse conditions, such as when an angry dragon pursues him down a tunnel.

Hoardstealer Spell List

Hoardstealers choose their spells from the following list.

HoardstealerHit Die: d6
CLBABFortRefWillSpecialSpells per day
1st+0+0+2+0Darkvision +30 ft., trapfinding0---
2nd+1+0+3+0Hide from dragons 1/day1---
3rd+2+1+3+1Trap sense +2, deep pockets10--
4th+3+1+4+1Treasure dowsing 1/day11--
5th+3+1+4+1Darkvision +60 ft.110-
6th+4+2+5+2Trap sense +4, hide from dragons 2/day111-
7th+5+2+5+2Treasure dowsing 2/day2110
8th+6+2+6+2Skill mastery2111
9th+6+3+6+3Darkvision +90 ft., trap sense +62211
10th+7+3+7+3Treasure dowsing 3/day, hide from dragons 3/day2221

Source: Draconomicon


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